Shipwright/soh/assets/custom/objects/object_keyring/gKeyringIconTreasureChestGameDL_tri_0
Pepper0ni 3e6a0ef566
Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews
2025-01-15 14:18:52 +01:00

434 lines
19 KiB
Plaintext

<DisplayList Version="0">
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="0" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="9" V01="8" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="10"/>
<Triangle1 V00="12" V01="10" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="16" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="4" V01="6" V02="8"/>
<Triangle1 V00="4" V01="8" V02="9"/>
<Triangle1 V00="9" V01="8" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="14" V02="11"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="9" V02="6"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="11" V02="9"/>
<Triangle1 V00="12" V01="11" V02="10"/>
<Triangle1 V00="12" V01="13" V02="11"/>
<Triangle1 V00="14" V01="13" V02="12"/>
<Triangle1 V00="14" V01="15" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="48" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="4" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="4" V01="6" V02="8"/>
<Triangle1 V00="4" V01="8" V02="9"/>
<Triangle1 V00="9" V01="8" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="64" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="4" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="6" V02="8"/>
<Triangle1 V00="10" V01="11" V02="6"/>
<Triangle1 V00="11" V01="4" V02="6"/>
<Triangle1 V00="11" V01="12" V02="4"/>
<Triangle1 V00="12" V01="0" V02="4"/>
<Triangle1 V00="12" V01="13" V02="0"/>
<Triangle1 V00="13" V01="1" V02="0"/>
<Triangle1 V00="13" V01="14" V02="1"/>
<Triangle1 V00="15" V01="1" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="80" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="1" V02="0"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="5" V01="4" V02="3"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="7" V01="6" V02="5"/>
<Triangle1 V00="7" V01="8" V02="6"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="9" V01="12" V02="10"/>
<Triangle1 V00="13" V01="12" V02="9"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="15" V01="14" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="96" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="0" V02="3"/>
<Triangle1 V00="1" V01="3" V02="4"/>
<Triangle1 V00="5" V01="4" V02="3"/>
<Triangle1 V00="5" V01="3" V02="6"/>
<Triangle1 V00="6" V01="7" V02="5"/>
<Triangle1 V00="6" V01="8" V02="7"/>
<Triangle1 V00="8" V01="9" V02="7"/>
<Triangle1 V00="8" V01="10" V02="9"/>
<Triangle1 V00="10" V01="11" V02="9"/>
<Triangle1 V00="10" V01="12" V02="11"/>
<Triangle1 V00="9" V01="11" V02="13"/>
<Triangle1 V00="9" V01="13" V02="14"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="112" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="5" V01="3" V02="4"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="6" V01="7" V02="5"/>
<Triangle1 V00="6" V01="8" V02="7"/>
<Triangle1 V00="9" V01="7" V02="8"/>
<Triangle1 V00="9" V01="10" V02="7"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="12" V01="13" V02="14"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="128" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="5" V01="0" V02="3"/>
<Triangle1 V00="5" V01="6" V02="0"/>
<Triangle1 V00="7" V01="6" V02="5"/>
<Triangle1 V00="7" V01="8" V02="6"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="11" V01="10" V02="9"/>
<Triangle1 V00="11" V01="9" V02="12"/>
<Triangle1 V00="12" V01="13" V02="11"/>
<Triangle1 V00="12" V01="14" V02="13"/>
<Triangle1 V00="14" V01="15" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="144" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="3" V01="5" V02="6"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="7" V01="5" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="8" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="13" V01="12" V02="11"/>
<Triangle1 V00="13" V01="11" V02="4"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="15" V02="12"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="160" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="2" V01="3" V02="0"/>
<Triangle1 V00="2" V01="4" V02="3"/>
<Triangle1 V00="5" V01="4" V02="2"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="7" V01="4" V02="6"/>
<Triangle1 V00="7" V01="8" V02="4"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="9" V01="12" V02="11"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="11" V01="13" V02="14"/>
<Triangle1 V00="15" V01="11" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="176" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="5" V01="3" V02="4"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="5" V01="7" V02="8"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="13" V02="11"/>
<Triangle1 V00="15" V01="14" V02="11"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="192" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="5" V01="3" V02="4"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="5" V01="7" V02="8"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="12" V01="13" V02="14"/>
<Triangle1 V00="15" V01="12" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="208" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="4" V01="3" V02="0"/>
<Triangle1 V00="5" V01="4" V02="0"/>
<Triangle1 V00="6" V01="4" V02="5"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="5" V01="8" V02="7"/>
<Triangle1 V00="9" V01="7" V02="8"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="8" V02="11"/>
<Triangle1 V00="9" V01="10" V02="12"/>
<Triangle1 V00="9" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="12" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="224" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="9" V01="8" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="10" V01="12" V02="11"/>
<Triangle1 V00="13" V01="11" V02="12"/>
<Triangle1 V00="13" V01="9" V02="11"/>
<Triangle1 V00="14" V01="9" V02="13"/>
<Triangle1 V00="14" V01="7" V02="9"/>
<Triangle1 V00="15" V01="7" V02="14"/>
<Triangle1 V00="15" V01="5" V02="7"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="240" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="4" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="6" V02="8"/>
<Triangle1 V00="10" V01="11" V02="6"/>
<Triangle1 V00="12" V01="11" V02="10"/>
<Triangle1 V00="12" V01="13" V02="11"/>
<Triangle1 V00="13" V01="14" V02="11"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="256" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="3" V02="2"/>
<Triangle1 V00="4" V01="2" V02="5"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="8" V01="7" V02="5"/>
<Triangle1 V00="8" V01="9" V02="7"/>
<Triangle1 V00="9" V01="10" V02="7"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="9" V01="12" V02="11"/>
<Triangle1 V00="9" V01="13" V02="12"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="15" V02="12"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="272" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="2" V01="1" V02="4"/>
<Triangle1 V00="2" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="8" V01="10" V02="9"/>
<Triangle1 V00="8" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="288" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="1" V02="0"/>
<Triangle1 V00="3" V01="0" V02="4"/>
<Triangle1 V00="5" V01="3" V02="4"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="7" V01="5" V02="6"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="9" V01="7" V02="8"/>
<Triangle1 V00="9" V01="8" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="13" V01="9" V02="11"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="302" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="0" V02="4"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="5" V01="7" V02="8"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="13" V01="12" V02="11"/>
<Triangle1 V00="13" V01="11" V02="14"/>
<Triangle1 V00="15" V01="13" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="318" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="0" V02="2"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="5" V01="8" V02="6"/>
<Triangle1 V00="8" V01="9" V02="6"/>
<Triangle1 V00="8" V01="10" V02="9"/>
<Triangle1 V00="11" V01="10" V02="8"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="12" V01="13" V02="14"/>
<Triangle1 V00="15" V01="14" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="334" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="2" V01="3" V02="0"/>
<Triangle1 V00="2" V01="4" V02="3"/>
<Triangle1 V00="4" V01="5" V02="3"/>
<Triangle1 V00="4" V01="6" V02="5"/>
<Triangle1 V00="7" V01="6" V02="4"/>
<Triangle1 V00="7" V01="8" V02="6"/>
<Triangle1 V00="3" V01="5" V02="9"/>
<Triangle1 V00="3" V01="9" V02="10"/>
<Triangle1 V00="0" V01="3" V02="10"/>
<Triangle1 V00="0" V01="10" V02="11"/>
<Triangle1 V00="11" V01="12" V02="0"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="15" V02="12"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="350" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="7" V02="8"/>
<Triangle1 V00="6" V01="9" V02="7"/>
<Triangle1 V00="9" V01="10" V02="7"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="15" V02="12"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="366" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="4" V01="3" V02="0"/>
<Triangle1 V00="4" V01="5" V02="3"/>
<Triangle1 V00="6" V01="7" V02="8"/>
<Triangle1 V00="6" V01="8" V02="9"/>
<Triangle1 V00="10" V01="6" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="12" V01="13" V02="14"/>
<Triangle1 V00="12" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="382" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="7" V02="8"/>
<Triangle1 V00="6" V01="9" V02="7"/>
<Triangle1 V00="9" V01="10" V02="7"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="396" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="8" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="412" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="4" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="8" V02="10"/>
<Triangle1 V00="12" V01="13" V02="8"/>
<Triangle1 V00="14" V01="13" V02="12"/>
<Triangle1 V00="14" V01="15" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="428" Count="15"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="7" V01="8" V02="6"/>
<Triangle1 V00="7" V01="9" V02="8"/>
<Triangle1 V00="6" V01="8" V02="10"/>
<Triangle1 V00="6" V01="10" V02="11"/>
<Triangle1 V00="4" V01="6" V02="11"/>
<Triangle1 V00="4" V01="11" V02="12"/>
<Triangle1 V00="1" V01="4" V02="12"/>
<Triangle1 V00="1" V01="12" V02="13"/>
<Triangle1 V00="2" V01="1" V02="13"/>
<Triangle1 V00="2" V01="13" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="443" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="5" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="8" V02="10"/>
<Triangle1 V00="12" V01="13" V02="8"/>
<Triangle1 V00="14" V01="13" V02="12"/>
<Triangle1 V00="14" V01="15" V02="13"/>
<Triangle1 V00="15" V01="3" V02="13"/>
<Triangle1 V00="15" V01="0" V02="3"/>
<Triangle1 V00="13" V01="3" V02="5"/>
<Triangle1 V00="13" V01="5" V02="8"/>
<EndDisplayList/>
</DisplayList>