<DisplayList Version="0"> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="3" V01="0" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="7" V01="6" V02="8"/> <Triangle1 V00="7" V01="8" V02="9"/> <Triangle1 V00="9" V01="8" V02="10"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="12" V01="11" V02="10"/> <Triangle1 V00="12" V01="10" V02="13"/> <Triangle1 V00="14" V01="12" V02="13"/> <Triangle1 V00="14" V01="13" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="16" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="0" V02="3"/> <Triangle1 V00="4" V01="3" V02="5"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="5" V01="7" V02="6"/> <Triangle1 V00="4" V01="6" V02="8"/> <Triangle1 V00="4" V01="8" V02="9"/> <Triangle1 V00="9" V01="8" V02="10"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="11" V01="10" V02="12"/> <Triangle1 V00="11" V01="12" V02="13"/> <Triangle1 V00="13" V01="14" V02="11"/> <Triangle1 V00="13" V01="15" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="3" V01="4" V02="1"/> <Triangle1 V00="3" V01="5" V02="4"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="5" V01="7" V02="6"/> <Triangle1 V00="8" V01="6" V02="7"/> <Triangle1 V00="8" V01="9" V02="6"/> <Triangle1 V00="10" V01="9" V02="8"/> <Triangle1 V00="10" V01="11" V02="9"/> <Triangle1 V00="12" V01="11" V02="10"/> <Triangle1 V00="12" V01="13" V02="11"/> <Triangle1 V00="14" V01="13" V02="12"/> <Triangle1 V00="14" V01="15" V02="13"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="48" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="0" V02="3"/> <Triangle1 V00="4" V01="3" V02="5"/> <Triangle1 V00="6" V01="4" V02="5"/> <Triangle1 V00="6" V01="5" V02="7"/> <Triangle1 V00="4" V01="6" V02="8"/> <Triangle1 V00="4" V01="8" V02="9"/> <Triangle1 V00="9" V01="8" V02="10"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="11" V01="10" V02="12"/> <Triangle1 V00="11" V01="12" V02="13"/> <Triangle1 V00="13" V01="12" V02="14"/> <Triangle1 V00="13" V01="14" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="64" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="0" V02="3"/> <Triangle1 V00="4" V01="3" V02="5"/> <Triangle1 V00="6" V01="4" V02="5"/> <Triangle1 V00="6" V01="5" V02="7"/> <Triangle1 V00="8" V01="6" V02="7"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="10" V01="6" V02="8"/> <Triangle1 V00="10" V01="11" V02="6"/> <Triangle1 V00="11" V01="4" V02="6"/> <Triangle1 V00="11" V01="12" V02="4"/> <Triangle1 V00="12" V01="0" V02="4"/> <Triangle1 V00="12" V01="13" V02="0"/> <Triangle1 V00="13" V01="1" V02="0"/> <Triangle1 V00="13" V01="14" V02="1"/> <Triangle1 V00="15" V01="1" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="80" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="1" V02="0"/> <Triangle1 V00="3" V01="4" V02="1"/> <Triangle1 V00="5" V01="4" V02="3"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="7" V01="6" V02="5"/> <Triangle1 V00="7" V01="8" V02="6"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="9" V01="12" V02="10"/> <Triangle1 V00="13" V01="12" V02="9"/> <Triangle1 V00="13" V01="14" V02="12"/> <Triangle1 V00="15" V01="14" V02="13"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="96" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="1" V01="0" V02="3"/> <Triangle1 V00="1" V01="3" V02="4"/> <Triangle1 V00="5" V01="4" V02="3"/> <Triangle1 V00="5" V01="3" V02="6"/> <Triangle1 V00="6" V01="7" V02="5"/> <Triangle1 V00="6" V01="8" V02="7"/> <Triangle1 V00="8" V01="9" V02="7"/> <Triangle1 V00="8" V01="10" V02="9"/> <Triangle1 V00="10" V01="11" V02="9"/> <Triangle1 V00="10" V01="12" V02="11"/> <Triangle1 V00="9" V01="11" V02="13"/> <Triangle1 V00="9" V01="13" V02="14"/> <Triangle1 V00="14" V01="13" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="112" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="5" V01="3" V02="4"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="6" V01="7" V02="5"/> <Triangle1 V00="6" V01="8" V02="7"/> <Triangle1 V00="9" V01="7" V02="8"/> <Triangle1 V00="9" V01="10" V02="7"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="10" V01="11" V02="12"/> <Triangle1 V00="12" V01="11" V02="13"/> <Triangle1 V00="12" V01="13" V02="14"/> <Triangle1 V00="14" V01="13" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="128" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="5" V01="0" V02="3"/> <Triangle1 V00="5" V01="6" V02="0"/> <Triangle1 V00="7" V01="6" V02="5"/> <Triangle1 V00="7" V01="8" V02="6"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="11" V01="10" V02="9"/> <Triangle1 V00="11" V01="9" V02="12"/> <Triangle1 V00="12" V01="13" V02="11"/> <Triangle1 V00="12" V01="14" V02="13"/> <Triangle1 V00="14" V01="15" V02="13"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="144" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="3" V01="5" V02="6"/> <Triangle1 V00="6" V01="5" V02="7"/> <Triangle1 V00="7" V01="5" V02="8"/> <Triangle1 V00="7" V01="8" V02="9"/> <Triangle1 V00="10" V01="9" V02="8"/> <Triangle1 V00="10" V01="8" V02="11"/> <Triangle1 V00="12" V01="10" V02="11"/> <Triangle1 V00="13" V01="12" V02="11"/> <Triangle1 V00="13" V01="11" V02="4"/> <Triangle1 V00="14" V01="12" V02="13"/> <Triangle1 V00="14" V01="15" V02="12"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="160" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="2" V01="3" V02="0"/> <Triangle1 V00="2" V01="4" V02="3"/> <Triangle1 V00="5" V01="4" V02="2"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="7" V01="4" V02="6"/> <Triangle1 V00="7" V01="8" V02="4"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="9" V01="12" V02="11"/> <Triangle1 V00="11" V01="12" V02="13"/> <Triangle1 V00="11" V01="13" V02="14"/> <Triangle1 V00="15" V01="11" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="176" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="5" V01="3" V02="4"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="5" V01="7" V02="8"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="10" V01="11" V02="12"/> <Triangle1 V00="12" V01="11" V02="13"/> <Triangle1 V00="14" V01="13" V02="11"/> <Triangle1 V00="15" V01="14" V02="11"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="192" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="5" V01="3" V02="4"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="5" V01="7" V02="8"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="10" V01="11" V02="12"/> <Triangle1 V00="12" V01="11" V02="13"/> <Triangle1 V00="12" V01="13" V02="14"/> <Triangle1 V00="15" V01="12" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="208" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="4" V01="3" V02="0"/> <Triangle1 V00="5" V01="4" V02="0"/> <Triangle1 V00="6" V01="4" V02="5"/> <Triangle1 V00="5" V01="7" V02="6"/> <Triangle1 V00="5" V01="8" V02="7"/> <Triangle1 V00="9" V01="7" V02="8"/> <Triangle1 V00="10" V01="9" V02="8"/> <Triangle1 V00="10" V01="8" V02="11"/> <Triangle1 V00="9" V01="10" V02="12"/> <Triangle1 V00="9" V01="12" V02="13"/> <Triangle1 V00="13" V01="12" V02="14"/> <Triangle1 V00="12" V01="15" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="224" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="7" V01="6" V02="8"/> <Triangle1 V00="7" V01="8" V02="9"/> <Triangle1 V00="9" V01="8" V02="10"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="10" V01="12" V02="11"/> <Triangle1 V00="13" V01="11" V02="12"/> <Triangle1 V00="13" V01="9" V02="11"/> <Triangle1 V00="14" V01="9" V02="13"/> <Triangle1 V00="14" V01="7" V02="9"/> <Triangle1 V00="15" V01="7" V02="14"/> <Triangle1 V00="15" V01="5" V02="7"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="240" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="0" V02="3"/> <Triangle1 V00="4" V01="3" V02="5"/> <Triangle1 V00="6" V01="4" V02="5"/> <Triangle1 V00="6" V01="5" V02="7"/> <Triangle1 V00="8" V01="6" V02="7"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="10" V01="6" V02="8"/> <Triangle1 V00="10" V01="11" V02="6"/> <Triangle1 V00="12" V01="11" V02="10"/> <Triangle1 V00="12" V01="13" V02="11"/> <Triangle1 V00="13" V01="14" V02="11"/> <Triangle1 V00="13" V01="15" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="256" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="3" V02="2"/> <Triangle1 V00="4" V01="2" V02="5"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="5" V01="7" V02="6"/> <Triangle1 V00="8" V01="7" V02="5"/> <Triangle1 V00="8" V01="9" V02="7"/> <Triangle1 V00="9" V01="10" V02="7"/> <Triangle1 V00="9" V01="11" V02="10"/> <Triangle1 V00="9" V01="12" V02="11"/> <Triangle1 V00="9" V01="13" V02="12"/> <Triangle1 V00="14" V01="12" V02="13"/> <Triangle1 V00="14" V01="15" V02="12"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="272" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="2" V01="1" V02="4"/> <Triangle1 V00="2" V01="4" V02="5"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="7" V01="6" V02="8"/> <Triangle1 V00="7" V01="8" V02="9"/> <Triangle1 V00="8" V01="10" V02="9"/> <Triangle1 V00="8" V01="11" V02="10"/> <Triangle1 V00="11" V01="12" V02="10"/> <Triangle1 V00="11" V01="13" V02="12"/> <Triangle1 V00="13" V01="14" V02="12"/> <Triangle1 V00="13" V01="15" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="288" Count="14"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="1" V02="0"/> <Triangle1 V00="3" V01="0" V02="4"/> <Triangle1 V00="5" V01="3" V02="4"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="7" V01="5" V02="6"/> <Triangle1 V00="7" V01="6" V02="8"/> <Triangle1 V00="9" V01="7" V02="8"/> <Triangle1 V00="9" V01="8" V02="10"/> <Triangle1 V00="9" V01="10" V02="11"/> <Triangle1 V00="11" V01="10" V02="12"/> <Triangle1 V00="13" V01="9" V02="11"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="302" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="3" V01="0" V02="4"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="5" V01="7" V02="8"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="10" V01="11" V02="12"/> <Triangle1 V00="13" V01="12" V02="11"/> <Triangle1 V00="13" V01="11" V02="14"/> <Triangle1 V00="15" V01="13" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="318" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="3" V01="0" V02="2"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="5" V01="8" V02="6"/> <Triangle1 V00="8" V01="9" V02="6"/> <Triangle1 V00="8" V01="10" V02="9"/> <Triangle1 V00="11" V01="10" V02="8"/> <Triangle1 V00="11" V01="12" V02="10"/> <Triangle1 V00="12" V01="11" V02="13"/> <Triangle1 V00="12" V01="13" V02="14"/> <Triangle1 V00="15" V01="14" V02="13"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="334" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="2" V01="3" V02="0"/> <Triangle1 V00="2" V01="4" V02="3"/> <Triangle1 V00="4" V01="5" V02="3"/> <Triangle1 V00="4" V01="6" V02="5"/> <Triangle1 V00="7" V01="6" V02="4"/> <Triangle1 V00="7" V01="8" V02="6"/> <Triangle1 V00="3" V01="5" V02="9"/> <Triangle1 V00="3" V01="9" V02="10"/> <Triangle1 V00="0" V01="3" V02="10"/> <Triangle1 V00="0" V01="10" V02="11"/> <Triangle1 V00="11" V01="12" V02="0"/> <Triangle1 V00="11" V01="13" V02="12"/> <Triangle1 V00="14" V01="12" V02="13"/> <Triangle1 V00="14" V01="15" V02="12"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="350" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="6" V01="7" V02="8"/> <Triangle1 V00="6" V01="9" V02="7"/> <Triangle1 V00="9" V01="10" V02="7"/> <Triangle1 V00="9" V01="11" V02="10"/> <Triangle1 V00="11" V01="12" V02="10"/> <Triangle1 V00="11" V01="13" V02="12"/> <Triangle1 V00="14" V01="12" V02="13"/> <Triangle1 V00="14" V01="15" V02="12"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="366" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="4" V01="3" V02="0"/> <Triangle1 V00="4" V01="5" V02="3"/> <Triangle1 V00="6" V01="7" V02="8"/> <Triangle1 V00="6" V01="8" V02="9"/> <Triangle1 V00="10" V01="6" V02="9"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="12" V01="10" V02="11"/> <Triangle1 V00="12" V01="11" V02="13"/> <Triangle1 V00="12" V01="13" V02="14"/> <Triangle1 V00="12" V01="14" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="382" Count="14"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="6" V01="7" V02="8"/> <Triangle1 V00="6" V01="9" V02="7"/> <Triangle1 V00="9" V01="10" V02="7"/> <Triangle1 V00="9" V01="11" V02="10"/> <Triangle1 V00="11" V01="12" V02="10"/> <Triangle1 V00="11" V01="13" V02="12"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="396" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="8" V01="9" V02="10"/> <Triangle1 V00="8" V01="10" V02="11"/> <Triangle1 V00="11" V01="10" V02="12"/> <Triangle1 V00="11" V01="12" V02="13"/> <Triangle1 V00="13" V01="12" V02="14"/> <Triangle1 V00="13" V01="14" V02="15"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="412" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="4" V01="0" V02="3"/> <Triangle1 V00="4" V01="3" V02="5"/> <Triangle1 V00="6" V01="4" V02="5"/> <Triangle1 V00="6" V01="5" V02="7"/> <Triangle1 V00="8" V01="6" V02="7"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="10" V01="8" V02="9"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="12" V01="8" V02="10"/> <Triangle1 V00="12" V01="13" V02="8"/> <Triangle1 V00="14" V01="13" V02="12"/> <Triangle1 V00="14" V01="15" V02="13"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="428" Count="15"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="3" V02="1"/> <Triangle1 V00="3" V01="4" V02="1"/> <Triangle1 V00="3" V01="5" V02="4"/> <Triangle1 V00="5" V01="6" V02="4"/> <Triangle1 V00="5" V01="7" V02="6"/> <Triangle1 V00="7" V01="8" V02="6"/> <Triangle1 V00="7" V01="9" V02="8"/> <Triangle1 V00="6" V01="8" V02="10"/> <Triangle1 V00="6" V01="10" V02="11"/> <Triangle1 V00="4" V01="6" V02="11"/> <Triangle1 V00="4" V01="11" V02="12"/> <Triangle1 V00="1" V01="4" V02="12"/> <Triangle1 V00="1" V01="12" V02="13"/> <Triangle1 V00="2" V01="1" V02="13"/> <Triangle1 V00="2" V01="13" V02="14"/> <LoadVertices Path="objects/object_keyring/gKeyringIconTreasureChestGameDL_vtx_0" VertexBufferIndex="0" VertexOffset="443" Count="16"/> <Triangle1 V00="0" V01="1" V02="2"/> <Triangle1 V00="0" V01="2" V02="3"/> <Triangle1 V00="3" V01="2" V02="4"/> <Triangle1 V00="3" V01="4" V02="5"/> <Triangle1 V00="5" V01="4" V02="6"/> <Triangle1 V00="5" V01="6" V02="7"/> <Triangle1 V00="8" V01="5" V02="7"/> <Triangle1 V00="8" V01="7" V02="9"/> <Triangle1 V00="10" V01="8" V02="9"/> <Triangle1 V00="10" V01="9" V02="11"/> <Triangle1 V00="12" V01="8" V02="10"/> <Triangle1 V00="12" V01="13" V02="8"/> <Triangle1 V00="14" V01="13" V02="12"/> <Triangle1 V00="14" V01="15" V02="13"/> <Triangle1 V00="15" V01="3" V02="13"/> <Triangle1 V00="15" V01="0" V02="3"/> <Triangle1 V00="13" V01="3" V02="5"/> <Triangle1 V00="13" V01="5" V02="8"/> <EndDisplayList/> </DisplayList>