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Application Architecture
Windows Calculator is a C++/CX application, built for the Universal Windows Platform (UWP). Calculator uses the XAML UI framework, and the project follows the Model-View-ViewModel (MVVM) design pattern. This document discusses each of the layers and how they are related to the three Visual Studio projects that build into the final Calculator application.
Table of Contents
View
The View layer is contained in the Calculator project. This project contains mostly XAML files and various custom controls that support the UI. App.xaml contains many of the static and theme resources that the other XAML files will reference. Its code-behind file, App.xaml.cs, contains the main entry point to the application. On startup, it navigates to the main page.
rootFrame.Navigate(typeof(MainPage), argument)
In Calculator, there is only one concrete Page class: MainPage.xaml. MainPage
is the root
container for all the other application UI elements. As you can see, there's not much content. MainPage
uses a
NavigationView
control to display the toggleable navigation menu, and empty containers for delay-loaded UI elements.
Of the many modes that Calculator shows in its menu, there are actually only three XAML files that MainPage
needs to
manage in order to support all modes. They are:
- Calculator.xaml: This UserControl is itself a container for the Standard, Scientific, and Programmer modes.
- DateCalculator.xaml: Everything needed for the DateCalculator mode.
- UnitConverter.xaml: One
UserControl
to support every Converter mode.
VisualStates
VisualStates are used to change the size, position, and appearance (Style) of UI elements
in order to create an adaptive, responsive UI. A transition to a new VisualState
is often triggered by specific
window sizes. Here are a few important examples of VisualStates
in Calculator. Note that it is not a
complete list. When making UI changes, make sure you are considering the various VisualStates
and layouts that
Calculator defines.
History/Memory Dock Panel expansion
In the Standard, Scientific, and Programmer modes, the History/Memory panel is exposed as a flyout in small window sizes. Once the window is resized to have enough space, the panel becomes docked along the edge of the window.
Scientific mode, inverse function button presence
In the Scientific mode, for small window sizes there is not enough room to show all the function buttons. The mode hides some of the buttons and provides a Shift (↑) button to toggle the visibility of the collapsed rows. When the window size is large enough, the buttons are re-arranged to display all function buttons at the same time.
Unit Converter aspect ratio adjustment
In the Unit Converter mode, the converter inputs and the numberpad will re-arrange depending on if the window is in a Portrait or Landscape aspect ratio.
Data-Binding
Calculator uses data binding to dynamically update the properties of UI elements. If this concept is new for you, it's also worth reading about data binding in depth.
The x:Bind markup extension is a newer replacement for the older Binding style. You may see both
styles in the Calculator codebase. Prefer x:Bind
in new contributions because it has better performance. If you need
to add or modify an existing Binding
, updating to x:Bind
is a great first step. Make sure to read and understand
the difference between the two styles, as there are some subtle behavioral changes. Refer to the
binding feature comparison to learn more.
ViewModel
The ViewModel layer is contained in the CalcViewModel project. ViewModels provide a source of data for the UI to bind against and act as the intermediary separating pure business logic from UI components that should not care about the model's implementation. Just as the View layer consists of a hierarchy of XAML files, the ViewModel consists of a hierarchy of ViewModel files. The relationship between XAML and ViewModel files is often 1:1. Here are the notable ViewModel files to start exploring with:
- ApplicationViewModel.h: The ViewModel for MainPage.xaml. This ViewModel
is the root of the other mode-specific ViewModels. The application changes between modes by updating the
Mode
property of theApplicationViewModel
. The ViewModel will make sure the appropriate ViewModel for the new mode is initialized. - StandardCalculatorViewModel.h: The ViewModel for Calculator.xaml. This ViewModel exposes functionality for the main three Calculator modes: Standard, Scientific, and Programmer.
- DateCalculatorViewModel.h: The ViewModel for DateCalculator.xaml.
- UnitConverterViewModel.h: The ViewModel for UnitConverter.xaml. This ViewModel implements the logic to support every converter mode, including Currency Converter.
PropertyChanged Events
In order for data binding to work, ViewModels need a way to inform the XAML framework about
updates to their member properties. Most ViewModels in the project do so by implementing the
INotifyPropertyChanged interface. The interface requires that the class provides a
PropertyChanged event. Clients of the ViewModel (such as the UI), can register for the
PropertyChanged
event from the ViewModel, then re-evaluate bindings or handle the event in code-behind when the
ViewModel decides to raise the event. ViewModels in the Calculator codebase generally uses a macro, defined in the
Utils.h utility file, to implement the INotifyPropertyChanged
interface. Here is a standard
implementation, taken from ApplicationViewModel.h.
[Windows::UI::Xaml::Data::Bindable]
public ref class ApplicationViewModel sealed : public Windows::UI::Xaml::Data::INotifyPropertyChanged
{
public:
ApplicationViewModel();
OBSERVABLE_OBJECT();
The OBSERVABLE_OBJECT()
macro defines the required PropertyChanged
event. It also defines a private
RaisePropertyChanged
helper function for the class. The function takes a property name and raises a
PropertyChanged
event for that property.
Properties that are intended to be the source for a data binding are also typically implemented with a macro. Here is
one such property from ApplicationViewModel
:
OBSERVABLE_PROPERTY_RW(Platform::String^, CategoryName);
The OBSERVABLE_PROPERTY_RW
macro defines a Read/Write property that will raise a PropertyChanged
event if its value
changes. Read/Write means the property exposes both a public getter and setter. For efficiency and to avoid raising
unnecessary PropertyChanged
events, the setter for these types of properties will check if the new value is
different from the previous value before raising the event.
From this example, either ApplicationViewModel
or clients of the class can simply assign to the CategoryName
property and a PropertyChanged
event will be raised, allowing the UI to respond to the new CategoryName
value.
Model
The Model for the Calculator modes is contained in the CalcManager project. It consists of three layers: a CalculatorManager
, which relies on a CalcEngine
, which relies on the Ratpack
.
CalculatorManager
The CalculatorManager contains the logic for managing the overall Calculator app's data such as the History and Memory lists, as well as maintaining the instances of calculator engines used for the various modes. The interface to this layer is defined in CalculatorManager.h.
CalcEngine
The CalcEngine contains the logic for interpreting and performing operations according to the commands passed to it. It maintains the current state of calculations and relies on the RatPack for performing mathematical operations. The interface to this layer is defined in CalcEngine.h.
RatPack
The RatPack (short for Rational Pack) is the core of the Calculator model and contains the logic for performing its mathematical operations (using infinite precision arithmetic instead of regular floating point arithmetic). The interface to this layer is defined in ratpak.h.