mirror of
https://git.sr.ht/~thestr4ng3r/chiaki
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115 lines
5.5 KiB
Markdown
115 lines
5.5 KiB
Markdown
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# Chiaki
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**Disclaimer:** This project is not endorsed or certified by Sony Interactive Entertainment LLC.
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[](https://ci.appveyor.com/project/thestr4ng3r/chiaki) [](https://builds.sr.ht/~thestr4ng3r/chiaki?)
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Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Play
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for Linux, FreeBSD, OpenBSD, NetBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms.
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## Project Status and Contributing
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As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.
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No major updates are planned and contributions are only accepted in special cases such as security issues.
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The objective is to keep a stable base and not break existing support for less mainstream platforms such as BSDs.
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**For a more active, fast moving and community-oriented project, refer
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to [chiaki-ng](https://streetpea.github.io/chiaki-ng/) ("next generation").
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If you would like to contribute, this will likely also be the best place to do so.**
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## Installing
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You can either download a pre-built release or build Chiaki from source.
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### Downloading a Release
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Builds are provided for Linux, Android, macOS, Nintendo Switch and Windows.
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You can download them [here](https://git.sr.ht/~thestr4ng3r/chiaki/refs).
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* **Linux**: The provided file is an [AppImage](https://appimage.org/). Simply make it executable (`chmod +x <file>.AppImage`) and run it.
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* **Android**: Install from [F-Droid](https://f-droid.org/packages/com.metallic.chiaki/) or download the APK from Sourcehut.
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* **macOS**: Drag the application from the `.dmg` into your Applications folder.
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* **Windows**: Extract the `.zip` file and execute `chiaki.exe`.
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* **Switch**: Download the `.nro` file and copy it into the `switch/` directory on your SD card.
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### Building from Source
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Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,
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protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:
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```
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git submodule update --init
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mkdir build && cd build
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cmake ..
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make
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```
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For more detailed platform-specific instructions, see [doc/platform-build.md](doc/platform-build.md) or [switch/](./switch/README.md) for Nintendo Switch.
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## Usage
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If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.
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Otherwise, you can add it manually.
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To do so, click the "+" icon in the top right, and enter your Console's IP address.
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You will then need to register your Console with Chiaki. You will need two more pieces of information to do this.
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### Obtaining your PSN AccountID
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Starting with PS4 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration (streaming itself did not change).
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This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.
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A Python 3 script which does this is provided in [scripts/psn-account-id.py](scripts/psn-account-id.py).
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Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
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### Obtaining a Registration PIN
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To register a Console with a PIN, it must be put into registration mode. To do this on a PS4, simply go to:
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Settings -> Remote Play -> Add Device, or on a PS5: Settings -> System -> Remote Play -> Link Device.
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You can now double-click your Console in Chiaki's main window to start Remote Play.
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## Acknowledgements
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This project has only been made possible because of the following Open Source projects:
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[Rizin](https://rizin.re),
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[Cutter](https://cutter.re),
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[Frida](https://www.frida.re) and
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[x64dbg](https://x64dbg.com).
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Also thanks to [delroth](https://github.com/delroth) for analyzing the registration and wakeup protocol,
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[grill2010](https://github.com/grill2010) for analyzing the PSN's OAuth Login,
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as well as a huge thank you to [FioraAeterna](https://github.com/FioraAeterna) for giving me some
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extremely helpful information about FEC and error correction.
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## About
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Created by Florian Märkl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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Additional permission under GNU AGPL version 3 section 7
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If you modify this program, or any covered work, by linking or
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combining it with the OpenSSL project's OpenSSL library (or a
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modified version of that library), containing parts covered by the
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terms of the OpenSSL or SSLeay licenses, the Free Software Foundation
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grants you additional permission to convey the resulting work.
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Corresponding Source for a non-source form of such a combination
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shall include the source code for the parts of OpenSSL used as well
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as that of the covered work.
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