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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
#ifndef OVERWORLD_SPOT10_ROOM_5_H
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#define OVERWORLD_SPOT10_ROOM_5_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_5Tex_0037F0 "__OTR__scenes/shared/spot10_scene/spot10_room_5Tex_0037F0"
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static const ALIGN_ASSET(2) char spot10_room_5Tex_0037F0[] = dspot10_room_5Tex_0037F0;
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#define dspot10_room_5Tex_0047F0 "__OTR__scenes/shared/spot10_scene/spot10_room_5Tex_0047F0"
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static const ALIGN_ASSET(2) char spot10_room_5Tex_0047F0[] = dspot10_room_5Tex_0047F0;
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#define dspot10_room_5Tex_0057F0 "__OTR__scenes/shared/spot10_scene/spot10_room_5Tex_0057F0"
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static const ALIGN_ASSET(2) char spot10_room_5Tex_0057F0[] = dspot10_room_5Tex_0057F0;
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#define dspot10_room_5Tex_0067F0 "__OTR__scenes/shared/spot10_scene/spot10_room_5Tex_0067F0"
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static const ALIGN_ASSET(2) char spot10_room_5Tex_0067F0[] = dspot10_room_5Tex_0067F0;
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#define dspot10_room_5DL_003780 "__OTR__scenes/shared/spot10_scene/spot10_room_5DL_003780"
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static const ALIGN_ASSET(2) char spot10_room_5DL_003780[] = dspot10_room_5DL_003780;
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#define dspot10_room_5Set_0000E0DL_003780 "__OTR__scenes/shared/spot10_scene/spot10_room_5Set_0000E0DL_003780"
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static const ALIGN_ASSET(2) char spot10_room_5Set_0000E0DL_003780[] = dspot10_room_5Set_0000E0DL_003780;
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#define dspot10_room_5Set_000180DL_003780 "__OTR__scenes/shared/spot10_scene/spot10_room_5Set_000180DL_003780"
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static const ALIGN_ASSET(2) char spot10_room_5Set_000180DL_003780[] = dspot10_room_5Set_000180DL_003780;
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#endif // OVERWORLD_SPOT10_ROOM_5_H
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