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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
38 lines
2.0 KiB
C
38 lines
2.0 KiB
C
#ifndef OVERWORLD_SPOT10_ROOM_3_H
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#define OVERWORLD_SPOT10_ROOM_3_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_3Tex_0028F8 "__OTR__scenes/shared/spot10_scene/spot10_room_3Tex_0028F8"
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static const ALIGN_ASSET(2) char spot10_room_3Tex_0028F8[] = dspot10_room_3Tex_0028F8;
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#define dspot10_room_3Tex_0038F8 "__OTR__scenes/shared/spot10_scene/spot10_room_3Tex_0038F8"
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static const ALIGN_ASSET(2) char spot10_room_3Tex_0038F8[] = dspot10_room_3Tex_0038F8;
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#define dspot10_room_3Tex_0048F8 "__OTR__scenes/shared/spot10_scene/spot10_room_3Tex_0048F8"
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static const ALIGN_ASSET(2) char spot10_room_3Tex_0048F8[] = dspot10_room_3Tex_0048F8;
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#define dspot10_room_3Tex_0052A8 "__OTR__scenes/shared/spot10_scene/spot10_room_3Tex_0052A8"
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static const ALIGN_ASSET(2) char spot10_room_3Tex_0052A8[] = dspot10_room_3Tex_0052A8;
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#define dspot10_room_3DL_0028C0 "__OTR__scenes/shared/spot10_scene/spot10_room_3DL_0028C0"
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static const ALIGN_ASSET(2) char spot10_room_3DL_0028C0[] = dspot10_room_3DL_0028C0;
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#define dspot10_room_3DL_005298 "__OTR__scenes/shared/spot10_scene/spot10_room_3DL_005298"
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static const ALIGN_ASSET(2) char spot10_room_3DL_005298[] = dspot10_room_3DL_005298;
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#define dspot10_room_3Set_000150DL_0028C0 "__OTR__scenes/shared/spot10_scene/spot10_room_3Set_000150DL_0028C0"
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static const ALIGN_ASSET(2) char spot10_room_3Set_000150DL_0028C0[] = dspot10_room_3Set_000150DL_0028C0;
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#define dspot10_room_3Set_000150DL_005298 "__OTR__scenes/shared/spot10_scene/spot10_room_3Set_000150DL_005298"
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static const ALIGN_ASSET(2) char spot10_room_3Set_000150DL_005298[] = dspot10_room_3Set_000150DL_005298;
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#define dspot10_room_3Set_000210DL_0028C0 "__OTR__scenes/shared/spot10_scene/spot10_room_3Set_000210DL_0028C0"
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static const ALIGN_ASSET(2) char spot10_room_3Set_000210DL_0028C0[] = dspot10_room_3Set_000210DL_0028C0;
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#define dspot10_room_3Set_000210DL_005298 "__OTR__scenes/shared/spot10_scene/spot10_room_3Set_000210DL_005298"
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static const ALIGN_ASSET(2) char spot10_room_3Set_000210DL_005298[] = dspot10_room_3Set_000210DL_005298;
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#endif // OVERWORLD_SPOT10_ROOM_3_H
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