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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
53 lines
2.9 KiB
C
53 lines
2.9 KiB
C
#ifndef OVERWORLD_SPOT10_ROOM_1_H
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#define OVERWORLD_SPOT10_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_1Tex_003BA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003BA0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_003BA0[] = dspot10_room_1Tex_003BA0;
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#define dspot10_room_1Tex_003FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003FA0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_003FA0[] = dspot10_room_1Tex_003FA0;
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#define dspot10_room_1Tex_0047A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0047A0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_0047A0[] = dspot10_room_1Tex_0047A0;
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#define dspot10_room_1Tex_004FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_004FA0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_004FA0[] = dspot10_room_1Tex_004FA0;
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#define dspot10_room_1Tex_005FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_005FA0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_005FA0[] = dspot10_room_1Tex_005FA0;
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#define dspot10_room_1Tex_0067A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0067A0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_0067A0[] = dspot10_room_1Tex_0067A0;
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#define dspot10_room_1Tex_006FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_006FA0"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_006FA0[] = dspot10_room_1Tex_006FA0;
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#define dspot10_room_1Tex_007C30 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_007C30"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_007C30[] = dspot10_room_1Tex_007C30;
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#define dspot10_room_1Tex_008030 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_008030"
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static const ALIGN_ASSET(2) char spot10_room_1Tex_008030[] = dspot10_room_1Tex_008030;
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#define dspot10_room_1DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_003B48"
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static const ALIGN_ASSET(2) char spot10_room_1DL_003B48[] = dspot10_room_1DL_003B48;
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#define dspot10_room_1DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_007C18"
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static const ALIGN_ASSET(2) char spot10_room_1DL_007C18[] = dspot10_room_1DL_007C18;
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#define dspot10_room_1Set_000110DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_003B48"
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static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_003B48[] = dspot10_room_1Set_000110DL_003B48;
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#define dspot10_room_1Set_000110DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_007C18"
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static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_007C18[] = dspot10_room_1Set_000110DL_007C18;
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#define dspot10_room_1Set_0001A0DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_003B48"
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static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_003B48[] = dspot10_room_1Set_0001A0DL_003B48;
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#define dspot10_room_1Set_0001A0DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_007C18"
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static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_007C18[] = dspot10_room_1Set_0001A0DL_007C18;
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#endif // OVERWORLD_SPOT10_ROOM_1_H
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