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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
17 lines
751 B
C
17 lines
751 B
C
#ifndef OVERWORLD_SPOT10_ROOM_0_H
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#define OVERWORLD_SPOT10_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0DL_0025B0"
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static const ALIGN_ASSET(2) char spot10_room_0DL_0025B0[] = dspot10_room_0DL_0025B0;
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#define dspot10_room_0Set_0000B0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_0000B0DL_0025B0"
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static const ALIGN_ASSET(2) char spot10_room_0Set_0000B0DL_0025B0[] = dspot10_room_0Set_0000B0DL_0025B0;
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#define dspot10_room_0Set_000130DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_000130DL_0025B0"
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static const ALIGN_ASSET(2) char spot10_room_0Set_000130DL_0025B0[] = dspot10_room_0Set_000130DL_0025B0;
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#endif // OVERWORLD_SPOT10_ROOM_0_H
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