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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
92 lines
5.4 KiB
C
92 lines
5.4 KiB
C
#ifndef OVERWORLD_SPOT03_ROOM_1_H
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#define OVERWORLD_SPOT03_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dspot03_room_1Tex_0050D8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Tex_0050D8"
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static const ALIGN_ASSET(2) char spot03_room_1Tex_0050D8[] = dspot03_room_1Tex_0050D8;
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#define dspot03_room_1Tex_0058D8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Tex_0058D8"
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static const ALIGN_ASSET(2) char spot03_room_1Tex_0058D8[] = dspot03_room_1Tex_0058D8;
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#define dspot03_room_1Tex_005CD8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Tex_005CD8"
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static const ALIGN_ASSET(2) char spot03_room_1Tex_005CD8[] = dspot03_room_1Tex_005CD8;
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#define dspot03_room_1Tex_005ED8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Tex_005ED8"
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static const ALIGN_ASSET(2) char spot03_room_1Tex_005ED8[] = dspot03_room_1Tex_005ED8;
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#define dspot03_room_1Tex_0062D8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Tex_0062D8"
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static const ALIGN_ASSET(2) char spot03_room_1Tex_0062D8[] = dspot03_room_1Tex_0062D8;
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#define dgSpot03DL_0074E8 "__OTR__scenes/shared/spot03_scene/gSpot03DL_0074E8"
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static const ALIGN_ASSET(2) char gSpot03DL_0074E8[] = dgSpot03DL_0074E8;
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#define dspot03_room_1DL_004F98 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_004F98"
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static const ALIGN_ASSET(2) char spot03_room_1DL_004F98[] = dspot03_room_1DL_004F98;
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#define dspot03_room_1DL_000750 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_000750"
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static const ALIGN_ASSET(2) char spot03_room_1DL_000750[] = dspot03_room_1DL_000750;
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#define dspot03_room_1DL_001078 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_001078"
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static const ALIGN_ASSET(2) char spot03_room_1DL_001078[] = dspot03_room_1DL_001078;
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#define dspot03_room_1DL_001AA8 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_001AA8"
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static const ALIGN_ASSET(2) char spot03_room_1DL_001AA8[] = dspot03_room_1DL_001AA8;
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#define dspot03_room_1DL_003658 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_003658"
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static const ALIGN_ASSET(2) char spot03_room_1DL_003658[] = dspot03_room_1DL_003658;
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#define dspot03_room_1DL_0023E0 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_0023E0"
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static const ALIGN_ASSET(2) char spot03_room_1DL_0023E0[] = dspot03_room_1DL_0023E0;
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#define dspot03_room_1DL_0043D0 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_0043D0"
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static const ALIGN_ASSET(2) char spot03_room_1DL_0043D0[] = dspot03_room_1DL_0043D0;
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#define dspot03_room_1DL_002CB0 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_002CB0"
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static const ALIGN_ASSET(2) char spot03_room_1DL_002CB0[] = dspot03_room_1DL_002CB0;
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#define dspot03_room_1DL_0047C0 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_0047C0"
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static const ALIGN_ASSET(2) char spot03_room_1DL_0047C0[] = dspot03_room_1DL_0047C0;
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#define dspot03_room_1DL_004C88 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_004C88"
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static const ALIGN_ASSET(2) char spot03_room_1DL_004C88[] = dspot03_room_1DL_004C88;
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#define dspot03_room_1DL_007210 "__OTR__scenes/shared/spot03_scene/spot03_room_1DL_007210"
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static const ALIGN_ASSET(2) char spot03_room_1DL_007210[] = dspot03_room_1DL_007210;
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#define dspot03_room_1Set_0001E0DL_004F98 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_004F98"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_004F98[] = dspot03_room_1Set_0001E0DL_004F98;
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#define dspot03_room_1Set_0001E0DL_000750 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_000750"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_000750[] = dspot03_room_1Set_0001E0DL_000750;
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#define dspot03_room_1Set_0001E0DL_001078 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_001078"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_001078[] = dspot03_room_1Set_0001E0DL_001078;
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#define dspot03_room_1Set_0001E0DL_001AA8 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_001AA8"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_001AA8[] = dspot03_room_1Set_0001E0DL_001AA8;
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#define dspot03_room_1Set_0001E0DL_003658 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_003658"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_003658[] = dspot03_room_1Set_0001E0DL_003658;
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#define dspot03_room_1Set_0001E0DL_0023E0 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_0023E0"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_0023E0[] = dspot03_room_1Set_0001E0DL_0023E0;
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#define dspot03_room_1Set_0001E0DL_0043D0 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_0043D0"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_0043D0[] = dspot03_room_1Set_0001E0DL_0043D0;
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#define dspot03_room_1Set_0001E0DL_002CB0 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_002CB0"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_002CB0[] = dspot03_room_1Set_0001E0DL_002CB0;
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#define dspot03_room_1Set_0001E0DL_0047C0 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_0047C0"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_0047C0[] = dspot03_room_1Set_0001E0DL_0047C0;
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#define dspot03_room_1Set_0001E0DL_004C88 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_004C88"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_004C88[] = dspot03_room_1Set_0001E0DL_004C88;
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#define dspot03_room_1Set_0001E0DL_007210 "__OTR__scenes/shared/spot03_scene/spot03_room_1Set_0001E0DL_007210"
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static const ALIGN_ASSET(2) char spot03_room_1Set_0001E0DL_007210[] = dspot03_room_1Set_0001E0DL_007210;
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#endif // OVERWORLD_SPOT03_ROOM_1_H
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