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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
113 lines
6.8 KiB
C
113 lines
6.8 KiB
C
#ifndef OVERWORLD_SPOT03_ROOM_0_H
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#define OVERWORLD_SPOT03_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dspot03_room_0Tex_0097B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_0097B0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_0097B0[] = dspot03_room_0Tex_0097B0;
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#define dspot03_room_0Tex_009BB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_009BB0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_009BB0[] = dspot03_room_0Tex_009BB0;
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#define dspot03_room_0Tex_00A3B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00A3B0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_00A3B0[] = dspot03_room_0Tex_00A3B0;
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#define dspot03_room_0Tex_00ABB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00ABB0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_00ABB0[] = dspot03_room_0Tex_00ABB0;
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#define dspot03_room_0Tex_00BBB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00BBB0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_00BBB0[] = dspot03_room_0Tex_00BBB0;
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#define dspot03_room_0Tex_00BFB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00BFB0"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_00BFB0[] = dspot03_room_0Tex_00BFB0;
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#define dspot03_room_0Tex_00D180 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00D180"
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static const ALIGN_ASSET(2) char spot03_room_0Tex_00D180[] = dspot03_room_0Tex_00D180;
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#define dspot03_room_0DL_009660 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_009660"
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static const ALIGN_ASSET(2) char spot03_room_0DL_009660[] = dspot03_room_0DL_009660;
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#define dspot03_room_0DL_001460 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_001460"
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static const ALIGN_ASSET(2) char spot03_room_0DL_001460[] = dspot03_room_0DL_001460;
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#define dspot03_room_0DL_00C4B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_00C4B0"
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static const ALIGN_ASSET(2) char spot03_room_0DL_00C4B0[] = dspot03_room_0DL_00C4B0;
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#define dspot03_room_0DL_008248 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_008248"
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static const ALIGN_ASSET(2) char spot03_room_0DL_008248[] = dspot03_room_0DL_008248;
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#define dspot03_room_0DL_007A80 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_007A80"
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static const ALIGN_ASSET(2) char spot03_room_0DL_007A80[] = dspot03_room_0DL_007A80;
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#define dspot03_room_0DL_0022F0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_0022F0"
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static const ALIGN_ASSET(2) char spot03_room_0DL_0022F0[] = dspot03_room_0DL_0022F0;
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#define dspot03_room_0DL_003298 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_003298"
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static const ALIGN_ASSET(2) char spot03_room_0DL_003298[] = dspot03_room_0DL_003298;
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#define dspot03_room_0DL_004658 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_004658"
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static const ALIGN_ASSET(2) char spot03_room_0DL_004658[] = dspot03_room_0DL_004658;
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#define dspot03_room_0DL_0054D8 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_0054D8"
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static const ALIGN_ASSET(2) char spot03_room_0DL_0054D8[] = dspot03_room_0DL_0054D8;
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#define dspot03_room_0DL_006508 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_006508"
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static const ALIGN_ASSET(2) char spot03_room_0DL_006508[] = dspot03_room_0DL_006508;
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#define dspot03_room_0DL_007478 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_007478"
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static const ALIGN_ASSET(2) char spot03_room_0DL_007478[] = dspot03_room_0DL_007478;
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#define dspot03_room_0DL_008B88 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_008B88"
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static const ALIGN_ASSET(2) char spot03_room_0DL_008B88[] = dspot03_room_0DL_008B88;
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#define dspot03_room_0DL_009330 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_009330"
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static const ALIGN_ASSET(2) char spot03_room_0DL_009330[] = dspot03_room_0DL_009330;
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#define dspot03_room_0DL_00CEB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_00CEB0"
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static const ALIGN_ASSET(2) char spot03_room_0DL_00CEB0[] = dspot03_room_0DL_00CEB0;
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#define dspot03_room_0Set_000580DL_009660 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_009660"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_009660[] = dspot03_room_0Set_000580DL_009660;
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#define dspot03_room_0Set_000580DL_001460 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_001460"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_001460[] = dspot03_room_0Set_000580DL_001460;
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#define dspot03_room_0Set_000580DL_00C4B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_00C4B0"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_00C4B0[] = dspot03_room_0Set_000580DL_00C4B0;
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#define dspot03_room_0Set_000580DL_008248 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_008248"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_008248[] = dspot03_room_0Set_000580DL_008248;
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#define dspot03_room_0Set_000580DL_007A80 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_007A80"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_007A80[] = dspot03_room_0Set_000580DL_007A80;
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#define dspot03_room_0Set_000580DL_0022F0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_0022F0"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_0022F0[] = dspot03_room_0Set_000580DL_0022F0;
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#define dspot03_room_0Set_000580DL_003298 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_003298"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_003298[] = dspot03_room_0Set_000580DL_003298;
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#define dspot03_room_0Set_000580DL_004658 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_004658"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_004658[] = dspot03_room_0Set_000580DL_004658;
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#define dspot03_room_0Set_000580DL_0054D8 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_0054D8"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_0054D8[] = dspot03_room_0Set_000580DL_0054D8;
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#define dspot03_room_0Set_000580DL_006508 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_006508"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_006508[] = dspot03_room_0Set_000580DL_006508;
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#define dspot03_room_0Set_000580DL_007478 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_007478"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_007478[] = dspot03_room_0Set_000580DL_007478;
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#define dspot03_room_0Set_000580DL_008B88 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_008B88"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_008B88[] = dspot03_room_0Set_000580DL_008B88;
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#define dspot03_room_0Set_000580DL_009330 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_009330"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_009330[] = dspot03_room_0Set_000580DL_009330;
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#define dspot03_room_0Set_000580DL_00CEB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_00CEB0"
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static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_00CEB0[] = dspot03_room_0Set_000580DL_00CEB0;
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#endif // OVERWORLD_SPOT03_ROOM_0_H
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