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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
53 lines
2.7 KiB
C
53 lines
2.7 KiB
C
#ifndef OVERWORLD_SOUKO_ROOM_2_H
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#define OVERWORLD_SOUKO_ROOM_2_H 1
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#include "align_asset_macro.h"
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#define dsouko_room_2Tex_004EE0 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_004EE0"
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static const ALIGN_ASSET(2) char souko_room_2Tex_004EE0[] = dsouko_room_2Tex_004EE0;
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#define dsouko_room_2Tex_0052E0 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_0052E0"
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static const ALIGN_ASSET(2) char souko_room_2Tex_0052E0[] = dsouko_room_2Tex_0052E0;
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#define dsouko_room_2Tex_005AE0 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_005AE0"
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static const ALIGN_ASSET(2) char souko_room_2Tex_005AE0[] = dsouko_room_2Tex_005AE0;
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#define dsouko_room_2Tex_0062E0 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_0062E0"
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static const ALIGN_ASSET(2) char souko_room_2Tex_0062E0[] = dsouko_room_2Tex_0062E0;
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#define dsouko_room_2Tex_006AE0 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_006AE0"
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static const ALIGN_ASSET(2) char souko_room_2Tex_006AE0[] = dsouko_room_2Tex_006AE0;
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#define dsouko_room_2Tex_007F78 "__OTR__scenes/shared/souko_scene/souko_room_2Tex_007F78"
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static const ALIGN_ASSET(2) char souko_room_2Tex_007F78[] = dsouko_room_2Tex_007F78;
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#define dsouko_room_2DL_007C20 "__OTR__scenes/shared/souko_scene/souko_room_2DL_007C20"
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static const ALIGN_ASSET(2) char souko_room_2DL_007C20[] = dsouko_room_2DL_007C20;
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#define dsouko_room_2DL_0009D0 "__OTR__scenes/shared/souko_scene/souko_room_2DL_0009D0"
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static const ALIGN_ASSET(2) char souko_room_2DL_0009D0[] = dsouko_room_2DL_0009D0;
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#define dsouko_room_2DL_0030F8 "__OTR__scenes/shared/souko_scene/souko_room_2DL_0030F8"
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static const ALIGN_ASSET(2) char souko_room_2DL_0030F8[] = dsouko_room_2DL_0030F8;
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#define dsouko_room_2DL_007E90 "__OTR__scenes/shared/souko_scene/souko_room_2DL_007E90"
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static const ALIGN_ASSET(2) char souko_room_2DL_007E90[] = dsouko_room_2DL_007E90;
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#define dsouko_room_2DL_0044C8 "__OTR__scenes/shared/souko_scene/souko_room_2DL_0044C8"
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static const ALIGN_ASSET(2) char souko_room_2DL_0044C8[] = dsouko_room_2DL_0044C8;
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#define dsouko_room_2DL_004B10 "__OTR__scenes/shared/souko_scene/souko_room_2DL_004B10"
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static const ALIGN_ASSET(2) char souko_room_2DL_004B10[] = dsouko_room_2DL_004B10;
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#define dsouko_room_2DL_0002B0 "__OTR__scenes/shared/souko_scene/souko_room_2DL_0002B0"
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static const ALIGN_ASSET(2) char souko_room_2DL_0002B0[] = dsouko_room_2DL_0002B0;
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#define dsouko_room_2DL_0015E0 "__OTR__scenes/shared/souko_scene/souko_room_2DL_0015E0"
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static const ALIGN_ASSET(2) char souko_room_2DL_0015E0[] = dsouko_room_2DL_0015E0;
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#define dsouko_room_2DL_000EF8 "__OTR__scenes/shared/souko_scene/souko_room_2DL_000EF8"
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static const ALIGN_ASSET(2) char souko_room_2DL_000EF8[] = dsouko_room_2DL_000EF8;
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#endif // OVERWORLD_SOUKO_ROOM_2_H
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