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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
20 lines
900 B
C
20 lines
900 B
C
#ifndef INDOORS_TAKARAYA_ROOM_6_H
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#define INDOORS_TAKARAYA_ROOM_6_H 1
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#include "align_asset_macro.h"
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#define dtakaraya_room_6Tex_0012F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_0012F8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0012F8[] = dtakaraya_room_6Tex_0012F8;
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#define dtakaraya_room_6Tex_001AF8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_001AF8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_001AF8[] = dtakaraya_room_6Tex_001AF8;
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#define dtakaraya_room_6Tex_0022F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_0022F8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0022F8[] = dtakaraya_room_6Tex_0022F8;
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#define dtakaraya_room_6DL_0012D0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6DL_0012D0"
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static const ALIGN_ASSET(2) char takaraya_room_6DL_0012D0[] = dtakaraya_room_6DL_0012D0;
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#endif // INDOORS_TAKARAYA_ROOM_6_H
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