mirror of
https://github.com/HarbourMasters/Shipwright.git
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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
190 lines
11 KiB
C
190 lines
11 KiB
C
#ifndef OVERLAYS_OVL_BOSS_GANON_H
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#define OVERLAYS_OVL_BOSS_GANON_H 1
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#include "align_asset_macro.h"
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#define dovl_Boss_GanonTex_00E748 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00E748"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00E748[] = dovl_Boss_GanonTex_00E748;
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#define dovl_Boss_GanonTex_00F848 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00F848"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00F848[] = dovl_Boss_GanonTex_00F848;
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#define dovl_Boss_GanonTex_010538 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_010538"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_010538[] = dovl_Boss_GanonTex_010538;
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#define dovl_Boss_GanonTex_01A7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01A7B0"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01A7B0[] = dovl_Boss_GanonTex_01A7B0;
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#define dovl_Boss_GanonTex_01AFB0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01AFB0"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01AFB0[] = dovl_Boss_GanonTex_01AFB0;
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#define dovl_Boss_GanonTex_01B7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01B7B0"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01B7B0[] = dovl_Boss_GanonTex_01B7B0;
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#define dovl_Boss_GanonTex_01C420 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01C420"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01C420[] = dovl_Boss_GanonTex_01C420;
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#define dovl_Boss_GanonTex_01CEB8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01CEB8"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01CEB8[] = dovl_Boss_GanonTex_01CEB8;
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#define dovl_Boss_GanonTex_01D6B8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01D6B8"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01D6B8[] = dovl_Boss_GanonTex_01D6B8;
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#define dovl_Boss_GanonTex_01DE88 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01DE88"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01DE88[] = dovl_Boss_GanonTex_01DE88;
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#define dovl_Boss_GanonTex_01E688 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01E688"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01E688[] = dovl_Boss_GanonTex_01E688;
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#define dovl_Boss_GanonTex_01EF90 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01EF90"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01EF90[] = dovl_Boss_GanonTex_01EF90;
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#define dovl_Boss_GanonTex_01FFF8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01FFF8"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01FFF8[] = dovl_Boss_GanonTex_01FFF8;
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#define dovl_Boss_GanonTex_020370 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020370"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020370[] = dovl_Boss_GanonTex_020370;
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#define dovl_Boss_GanonTex_020770 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020770"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020770[] = dovl_Boss_GanonTex_020770;
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#define dovl_Boss_GanonTLUT_00F808 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTLUT_00F808"
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static const ALIGN_ASSET(2) char ovl_Boss_GanonTLUT_00F808[] = dovl_Boss_GanonTLUT_00F808;
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#define dgGanondorfLightning1Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning1Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning1Tex[] = dgGanondorfLightning1Tex;
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#define dgGanondorfLightning2Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning2Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning2Tex[] = dgGanondorfLightning2Tex;
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#define dgGanondorfLightning3Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning3Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning3Tex[] = dgGanondorfLightning3Tex;
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#define dgGanondorfLightning4Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning4Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning4Tex[] = dgGanondorfLightning4Tex;
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#define dgGanondorfLightning5Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning5Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning5Tex[] = dgGanondorfLightning5Tex;
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#define dgGanondorfLightning6Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning6Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning6Tex[] = dgGanondorfLightning6Tex;
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#define dgGanondorfLightning7Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning7Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning7Tex[] = dgGanondorfLightning7Tex;
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#define dgGanondorfLightning8Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning8Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning8Tex[] = dgGanondorfLightning8Tex;
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#define dgGanondorfLightning9Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning9Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning9Tex[] = dgGanondorfLightning9Tex;
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#define dgGanondorfLightning10Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning10Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning10Tex[] = dgGanondorfLightning10Tex;
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#define dgGanondorfLightning11Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning11Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning11Tex[] = dgGanondorfLightning11Tex;
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#define dgGanondorfLightning12Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning12Tex"
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static const ALIGN_ASSET(2) char gGanondorfLightning12Tex[] = dgGanondorfLightning12Tex;
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#define dgGanondorfWindowShatterTemplateTex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShatterTemplateTex"
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static const ALIGN_ASSET(2) char gGanondorfWindowShatterTemplateTex[] = dgGanondorfWindowShatterTemplateTex;
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#define dgGanondorfLightStreak1DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak1DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak1DL[] = dgGanondorfLightStreak1DL;
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#define dgGanondorfLightStreak2DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak2DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak2DL[] = dgGanondorfLightStreak2DL;
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#define dgGanondorfLightStreak3DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak3DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak3DL[] = dgGanondorfLightStreak3DL;
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#define dgGanondorfLightStreak4DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak4DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak4DL[] = dgGanondorfLightStreak4DL;
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#define dgGanondorfLightStreak5DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak5DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak5DL[] = dgGanondorfLightStreak5DL;
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#define dgGanondorfLightStreak6DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak6DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak6DL[] = dgGanondorfLightStreak6DL;
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#define dgGanondorfLightStreak7DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak7DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak7DL[] = dgGanondorfLightStreak7DL;
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#define dgGanondorfLightStreak8DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak8DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak8DL[] = dgGanondorfLightStreak8DL;
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#define dgGanondorfLightStreak9DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak9DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak9DL[] = dgGanondorfLightStreak9DL;
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#define dgGanondorfLightStreak10DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak10DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak10DL[] = dgGanondorfLightStreak10DL;
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#define dgGanondorfLightStreak11DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak11DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak11DL[] = dgGanondorfLightStreak11DL;
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#define dgGanondorfLightStreak12DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak12DL"
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static const ALIGN_ASSET(2) char gGanondorfLightStreak12DL[] = dgGanondorfLightStreak12DL;
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#define dgGanondorfShadowSetupDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowSetupDL"
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static const ALIGN_ASSET(2) char gGanondorfShadowSetupDL[] = dgGanondorfShadowSetupDL;
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#define dgGanondorfShadowModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowModelDL"
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static const ALIGN_ASSET(2) char gGanondorfShadowModelDL[] = dgGanondorfShadowModelDL;
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#define dgGanondorfTriforceDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfTriforceDL"
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static const ALIGN_ASSET(2) char gGanondorfTriforceDL[] = dgGanondorfTriforceDL;
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#define dgGanondorfWindowShardMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardMaterialDL"
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static const ALIGN_ASSET(2) char gGanondorfWindowShardMaterialDL[] = dgGanondorfWindowShardMaterialDL;
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#define dgGanondorfWindowShardModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardModelDL"
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static const ALIGN_ASSET(2) char gGanondorfWindowShardModelDL[] = dgGanondorfWindowShardModelDL;
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#define dgGanondorfLightBallMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightBallMaterialDL"
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static const ALIGN_ASSET(2) char gGanondorfLightBallMaterialDL[] = dgGanondorfLightBallMaterialDL;
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#define dgGanondorfSquareDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfSquareDL"
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static const ALIGN_ASSET(2) char gGanondorfSquareDL[] = dgGanondorfSquareDL;
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#define dgGanondorfLightningDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightningDL"
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static const ALIGN_ASSET(2) char gGanondorfLightningDL[] = dgGanondorfLightningDL;
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#define dgGanondorfUnusedDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfUnusedDL"
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static const ALIGN_ASSET(2) char gGanondorfUnusedDL[] = dgGanondorfUnusedDL;
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#define dgGanondorfLightRayTriDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightRayTriDL"
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static const ALIGN_ASSET(2) char gGanondorfLightRayTriDL[] = dgGanondorfLightRayTriDL;
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#define dgGanondorfLightFlecksDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightFlecksDL"
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static const ALIGN_ASSET(2) char gGanondorfLightFlecksDL[] = dgGanondorfLightFlecksDL;
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#define dgGanondorfBigMagicBGCircleDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfBigMagicBGCircleDL"
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static const ALIGN_ASSET(2) char gGanondorfBigMagicBGCircleDL[] = dgGanondorfBigMagicBGCircleDL;
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#define dgGanondorfDotDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfDotDL"
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static const ALIGN_ASSET(2) char gGanondorfDotDL[] = dgGanondorfDotDL;
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#define dgGanondorfShockwaveDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockwaveDL"
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static const ALIGN_ASSET(2) char gGanondorfShockwaveDL[] = dgGanondorfShockwaveDL;
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#define dgGanondorfImpactDarkDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactDarkDL"
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static const ALIGN_ASSET(2) char gGanondorfImpactDarkDL[] = dgGanondorfImpactDarkDL;
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#define dgGanondorfImpactLightDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactLightDL"
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static const ALIGN_ASSET(2) char gGanondorfImpactLightDL[] = dgGanondorfImpactLightDL;
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#define dgGanondorfShockGlowDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockGlowDL"
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static const ALIGN_ASSET(2) char gGanondorfShockGlowDL[] = dgGanondorfShockGlowDL;
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#define dgGanondorfLightCoreDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightCoreDL"
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static const ALIGN_ASSET(2) char gGanondorfLightCoreDL[] = dgGanondorfLightCoreDL;
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#define dgGanondorfShockDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockDL"
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static const ALIGN_ASSET(2) char gGanondorfShockDL[] = dgGanondorfShockDL;
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#define dgGanondorfVortexDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfVortexDL"
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static const ALIGN_ASSET(2) char gGanondorfVortexDL[] = dgGanondorfVortexDL;
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#endif // OVERLAYS_OVL_BOSS_GANON_H
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