mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-03-12 04:35:32 -07:00
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
139 lines
9.4 KiB
C
139 lines
9.4 KiB
C
#ifndef OBJECTS_OBJECT_MIZU_OBJECTS_H
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#define OBJECTS_OBJECT_MIZU_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dobject_mizu_objectsTex_004C00 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_004C00"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_004C00[] = dobject_mizu_objectsTex_004C00;
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#define dobject_mizu_objectsTex_005E70 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_005E70"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_005E70[] = dobject_mizu_objectsTex_005E70;
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#define dobject_mizu_objectsTex_007520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007520"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_007520[] = dobject_mizu_objectsTex_007520;
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#define dobject_mizu_objectsTex_007D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007D20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_007D20[] = dobject_mizu_objectsTex_007D20;
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#define dobject_mizu_objectsTex_008520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008520"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_008520[] = dobject_mizu_objectsTex_008520;
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#define dobject_mizu_objectsTex_008D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008D20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_008D20[] = dobject_mizu_objectsTex_008D20;
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#define dobject_mizu_objectsTex_009520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009520"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009520[] = dobject_mizu_objectsTex_009520;
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#define dobject_mizu_objectsTex_009720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009720"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009720[] = dobject_mizu_objectsTex_009720;
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#define dobject_mizu_objectsTex_009920 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009920"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009920[] = dobject_mizu_objectsTex_009920;
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#define dobject_mizu_objectsTex_009B20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009B20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009B20[] = dobject_mizu_objectsTex_009B20;
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#define dobject_mizu_objectsTex_009D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009D20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009D20[] = dobject_mizu_objectsTex_009D20;
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#define dobject_mizu_objectsTex_009F20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009F20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_009F20[] = dobject_mizu_objectsTex_009F20;
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#define dobject_mizu_objectsTex_00A720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00A720"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_00A720[] = dobject_mizu_objectsTex_00A720;
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#define dobject_mizu_objectsTex_00AB20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00AB20"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_00AB20[] = dobject_mizu_objectsTex_00AB20;
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#define dgObjectMizuObjectsMovebgDL_000190 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000190"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000190[] = dgObjectMizuObjectsMovebgDL_000190;
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#define dgObjectMizuObjectsMovebgCol_0003F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0003F0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0003F0[] = dgObjectMizuObjectsMovebgCol_0003F0;
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#define dgObjectMizuObjectsMovebgDL_000680 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000680"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000680[] = dgObjectMizuObjectsMovebgDL_000680;
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#define dgObjectMizuObjectsMovebgCol_000998 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000998"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000998[] = dgObjectMizuObjectsMovebgCol_000998;
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#define dgObjectMizuObjectsMovebgDL_000C20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000C20"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000C20[] = dgObjectMizuObjectsMovebgDL_000C20;
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#define dgObjectMizuObjectsMovebgCol_000ED0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000ED0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000ED0[] = dgObjectMizuObjectsMovebgCol_000ED0;
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#define dgObjectMizuObjectsMovebgDL_0011F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_0011F0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_0011F0[] = dgObjectMizuObjectsMovebgDL_0011F0;
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#define dgObjectMizuObjectsMovebgCol_0015F8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0015F8"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0015F8[] = dgObjectMizuObjectsMovebgCol_0015F8;
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#define dgObjectMizuObjectsMovebgDL_002E10 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_002E10"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_002E10[] = dgObjectMizuObjectsMovebgDL_002E10;
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#define dgObjectMizuObjectsMovebgCol_003590 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_003590"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_003590[] = dgObjectMizuObjectsMovebgCol_003590;
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#define dgObjectMizuObjectsBwallDL_001770 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001770"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001770[] = dgObjectMizuObjectsBwallDL_001770;
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#define dgObjectMizuObjectsBwallDL_001A30 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001A30"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001A30[] = dgObjectMizuObjectsBwallDL_001A30;
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#define dgObjectMizuObjectsBwallCol_001C58 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001C58"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001C58[] = dgObjectMizuObjectsBwallCol_001C58;
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#define dgObjectMizuObjectsBwallDL_001CD0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001CD0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001CD0[] = dgObjectMizuObjectsBwallDL_001CD0;
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#define dgObjectMizuObjectsBwallCol_001DE8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001DE8"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001DE8[] = dgObjectMizuObjectsBwallCol_001DE8;
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#define dgObjectMizuObjectsBwallDL_002090 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002090"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002090[] = dgObjectMizuObjectsBwallDL_002090;
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#define dgObjectMizuObjectsBwallDL_002390 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002390"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002390[] = dgObjectMizuObjectsBwallDL_002390;
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#define dgObjectMizuObjectsBwallCol_0025A4 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_0025A4"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_0025A4[] = dgObjectMizuObjectsBwallCol_0025A4;
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#define dobject_mizu_objects_Tex_0035C0 "__OTR__objects/object_mizu_objects/object_mizu_objects_Tex_0035C0"
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static const ALIGN_ASSET(2) char object_mizu_objects_Tex_0035C0[] = dobject_mizu_objects_Tex_0035C0;
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#define dgWaterTempleDoorDL_0048B0 "__OTR__objects/object_mizu_objects/gWaterTempleDoorDL_0048B0"
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static const ALIGN_ASSET(2) char gWaterTempleDoorDL_0048B0[] = dgWaterTempleDoorDL_0048B0;
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#define dgWaterTempleDoorLeftDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorLeftDL"
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static const ALIGN_ASSET(2) char gWaterTempleDoorLeftDL[] = dgWaterTempleDoorLeftDL;
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#define dgWaterTempleDoorRightDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorRightDL"
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static const ALIGN_ASSET(2) char gWaterTempleDoorRightDL[] = dgWaterTempleDoorRightDL;
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#define dgObjectMizuObjectsWaterDL_004B20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsWaterDL_004B20"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsWaterDL_004B20[] = dgObjectMizuObjectsWaterDL_004B20;
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#define dgObjectMizuObjectsDoorShutterDL_005D90 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_005D90"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_005D90[] = dgObjectMizuObjectsDoorShutterDL_005D90;
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#define dgObjectMizuObjectsDoorShutterDL_007000 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_007000"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_007000[] = dgObjectMizuObjectsDoorShutterDL_007000;
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#define dgObjectMizuObjectsShutterDL_007130 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_007130"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_007130[] = dgObjectMizuObjectsShutterDL_007130;
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#define dgObjectMizuObjectsShutterCol_007250 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_007250"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_007250[] = dgObjectMizuObjectsShutterCol_007250;
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#define dgObjectMizuObjectsShutterDL_0072D0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_0072D0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_0072D0[] = dgObjectMizuObjectsShutterDL_0072D0;
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#define dgObjectMizuObjectsShutterCol_0073F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_0073F0"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_0073F0[] = dgObjectMizuObjectsShutterCol_0073F0;
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#define dgObjectMizuObjectsUzuCol_0074EC "__OTR__objects/object_mizu_objects/gObjectMizuObjectsUzuCol_0074EC"
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static const ALIGN_ASSET(2) char gObjectMizuObjectsUzuCol_0074EC[] = dgObjectMizuObjectsUzuCol_0074EC;
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#endif // OBJECTS_OBJECT_MIZU_OBJECTS_H
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