mirror of
https://github.com/HarbourMasters/Shipwright.git
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* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
268 lines
18 KiB
C
268 lines
18 KiB
C
#ifndef OBJECTS_OBJECT_HIDAN_OBJECTS_H
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#define OBJECTS_OBJECT_HIDAN_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
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#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
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#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
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#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
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#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
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#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
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#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
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#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
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#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
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#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
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#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
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#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
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#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
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#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
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#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
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#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
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#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
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#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
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#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
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#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
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#define dgFireTempleHammerableTotemBodyDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemBodyDL"
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static const ALIGN_ASSET(2) char gFireTempleHammerableTotemBodyDL[] = dgFireTempleHammerableTotemBodyDL;
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#define dgFireTempleHammerableTotemHeadDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemHeadDL"
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static const ALIGN_ASSET(2) char gFireTempleHammerableTotemHeadDL[] = dgFireTempleHammerableTotemHeadDL;
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#define dgFireTempleHammerableTotemCol "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemCol"
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static const ALIGN_ASSET(2) char gFireTempleHammerableTotemCol[] = dgFireTempleHammerableTotemCol;
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#define dgFireTempleHookshotElevatorDL "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorDL"
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static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorDL[] = dgFireTempleHookshotElevatorDL;
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#define dgFireTempleHookshotElevatorCol "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorCol"
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static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorCol[] = dgFireTempleHookshotElevatorCol;
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#define dgFireTempleBigFireWallDL "__OTR__objects/object_hidan_objects/gFireTempleBigFireWallDL"
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static const ALIGN_ASSET(2) char gFireTempleBigFireWallDL[] = dgFireTempleBigFireWallDL;
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#define dgFireTempleStoneStep1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1DL"
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static const ALIGN_ASSET(2) char gFireTempleStoneStep1DL[] = dgFireTempleStoneStep1DL;
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#define dgFireTempleStoneStep1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1Col"
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static const ALIGN_ASSET(2) char gFireTempleStoneStep1Col[] = dgFireTempleStoneStep1Col;
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#define dgFireTempleStoneStep2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2DL"
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static const ALIGN_ASSET(2) char gFireTempleStoneStep2DL[] = dgFireTempleStoneStep2DL;
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#define dgFireTempleStoneStep2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2Col"
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static const ALIGN_ASSET(2) char gFireTempleStoneStep2Col[] = dgFireTempleStoneStep2Col;
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#define dgFireTempleMetalFenceWithSlantDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantDL"
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static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantDL[] = dgFireTempleMetalFenceWithSlantDL;
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#define dgFireTempleMetalFenceWithSlantCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantCol"
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static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantCol[] = dgFireTempleMetalFenceWithSlantCol;
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#define dgFireTempleMetalFenceDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceDL"
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static const ALIGN_ASSET(2) char gFireTempleMetalFenceDL[] = dgFireTempleMetalFenceDL;
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#define dgFireTempleMetalFenceCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceCol"
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static const ALIGN_ASSET(2) char gFireTempleMetalFenceCol[] = dgFireTempleMetalFenceCol;
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#define dgFireTempleMetalFence2DL "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2DL"
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static const ALIGN_ASSET(2) char gFireTempleMetalFence2DL[] = dgFireTempleMetalFence2DL;
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#define dgFireTempleMetalFence2Col "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2Col"
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static const ALIGN_ASSET(2) char gFireTempleMetalFence2Col[] = dgFireTempleMetalFence2Col;
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#define dgFireTempleCrackedStoneFloorDL "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorDL"
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static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorDL[] = dgFireTempleCrackedStoneFloorDL;
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#define dgFireTempleCrackedStoneFloorCol "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorCol"
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static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorCol[] = dgFireTempleCrackedStoneFloorCol;
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#define dgFireTempleBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleBombableWallDL"
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static const ALIGN_ASSET(2) char gFireTempleBombableWallDL[] = dgFireTempleBombableWallDL;
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#define dgFireTempleBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleBombableWallCol"
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static const ALIGN_ASSET(2) char gFireTempleBombableWallCol[] = dgFireTempleBombableWallCol;
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#define dgFireTempleLargeBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallDL"
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static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallDL[] = dgFireTempleLargeBombableWallDL;
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#define dgFireTempleLargeBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallCol"
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static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallCol[] = dgFireTempleLargeBombableWallCol;
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#define dgFireTempleStoneBlock1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1DL"
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static const ALIGN_ASSET(2) char gFireTempleStoneBlock1DL[] = dgFireTempleStoneBlock1DL;
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#define dgFireTempleStoneBlock1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1Col"
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static const ALIGN_ASSET(2) char gFireTempleStoneBlock1Col[] = dgFireTempleStoneBlock1Col;
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#define dgFireTempleStoneBlock2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2DL"
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static const ALIGN_ASSET(2) char gFireTempleStoneBlock2DL[] = dgFireTempleStoneBlock2DL;
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#define dgFireTempleStoneBlock2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2Col"
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static const ALIGN_ASSET(2) char gFireTempleStoneBlock2Col[] = dgFireTempleStoneBlock2Col;
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#define dgFireTempleBigVerticalFlameDL "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlameDL"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlameDL[] = dgFireTempleBigVerticalFlameDL;
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#define dgFireTempleBigVerticalFlame0Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame0Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame0Tex[] = dgFireTempleBigVerticalFlame0Tex;
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#define dgFireTempleBigVerticalFlame1Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame1Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame1Tex[] = dgFireTempleBigVerticalFlame1Tex;
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#define dgFireTempleBigVerticalFlame2Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame2Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame2Tex[] = dgFireTempleBigVerticalFlame2Tex;
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#define dgFireTempleBigVerticalFlame3Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame3Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame3Tex[] = dgFireTempleBigVerticalFlame3Tex;
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#define dgFireTempleBigVerticalFlame4Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame4Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame4Tex[] = dgFireTempleBigVerticalFlame4Tex;
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#define dgFireTempleBigVerticalFlame5Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame5Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame5Tex[] = dgFireTempleBigVerticalFlame5Tex;
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#define dgFireTempleBigVerticalFlame6Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame6Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame6Tex[] = dgFireTempleBigVerticalFlame6Tex;
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#define dgFireTempleBigVerticalFlame7Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame7Tex"
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static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame7Tex[] = dgFireTempleBigVerticalFlame7Tex;
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#define dgFireTempleFireballDL "__OTR__objects/object_hidan_objects/gFireTempleFireballDL"
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static const ALIGN_ASSET(2) char gFireTempleFireballDL[] = dgFireTempleFireballDL;
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#define dgFireTempleFireballUpperHalfDL "__OTR__objects/object_hidan_objects/gFireTempleFireballUpperHalfDL"
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static const ALIGN_ASSET(2) char gFireTempleFireballUpperHalfDL[] = dgFireTempleFireballUpperHalfDL;
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#define dgFireTempleFireball0Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball0Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball0Tex[] = dgFireTempleFireball0Tex;
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#define dgFireTempleFireball1Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball1Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball1Tex[] = dgFireTempleFireball1Tex;
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#define dgFireTempleFireball2Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball2Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball2Tex[] = dgFireTempleFireball2Tex;
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#define dgFireTempleFireball3Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball3Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball3Tex[] = dgFireTempleFireball3Tex;
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#define dgFireTempleFireball4Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball4Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball4Tex[] = dgFireTempleFireball4Tex;
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#define dgFireTempleFireball5Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball5Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball5Tex[] = dgFireTempleFireball5Tex;
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#define dgFireTempleFireball6Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball6Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball6Tex[] = dgFireTempleFireball6Tex;
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#define dgFireTempleFireball7Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball7Tex"
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static const ALIGN_ASSET(2) char gFireTempleFireball7Tex[] = dgFireTempleFireball7Tex;
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#define dgFireTempleSpinningFlamethrowerDL "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerDL"
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static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerDL[] = dgFireTempleSpinningFlamethrowerDL;
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#define dgFireTempleSpinningFlamethrowerCol "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerCol"
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static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerCol[] = dgFireTempleSpinningFlamethrowerCol;
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#define dgFireTempleStationaryFlamethrowerShortDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortDL"
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static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortDL[] = dgFireTempleStationaryFlamethrowerShortDL;
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#define dgFireTempleStationaryFlamethrowerShortCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortCol"
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static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortCol[] = dgFireTempleStationaryFlamethrowerShortCol;
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#define dgFireTempleStationaryFlamethrowerTallDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallDL"
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static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallDL[] = dgFireTempleStationaryFlamethrowerTallDL;
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#define dgFireTempleStationaryFlamethrowerTallCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallCol"
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static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallCol[] = dgFireTempleStationaryFlamethrowerTallCol;
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#define dgFireTempleStonePlatform1DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1DL"
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static const ALIGN_ASSET(2) char gFireTempleStonePlatform1DL[] = dgFireTempleStonePlatform1DL;
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#define dgFireTempleStonePlatform1Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1Col"
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static const ALIGN_ASSET(2) char gFireTempleStonePlatform1Col[] = dgFireTempleStonePlatform1Col;
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#define dgFireTempleStonePlatform2DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2DL"
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static const ALIGN_ASSET(2) char gFireTempleStonePlatform2DL[] = dgFireTempleStonePlatform2DL;
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#define dgFireTempleStonePlatform2Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2Col"
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static const ALIGN_ASSET(2) char gFireTempleStonePlatform2Col[] = dgFireTempleStonePlatform2Col;
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#define dgFireTempleFlareDancerPlatformDL "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformDL"
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static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformDL[] = dgFireTempleFlareDancerPlatformDL;
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#define dgFireTempleFlareDancerPlatformCol "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformCol"
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static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformCol[] = dgFireTempleFlareDancerPlatformCol;
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#define dgFireTempleTallestPillarAboveRoomBeforeBossDL "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossDL"
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static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossDL[] = dgFireTempleTallestPillarAboveRoomBeforeBossDL;
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#define dgFireTempleTallestPillarAboveRoomBeforeBossCol "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossCol"
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static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossCol[] = dgFireTempleTallestPillarAboveRoomBeforeBossCol;
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#define dgFireTemplePillarInsertedInGroundDL "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundDL"
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static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundDL[] = dgFireTemplePillarInsertedInGroundDL;
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#define dgFireTemplePillarInsertedInGroundCol "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundCol"
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static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundCol[] = dgFireTemplePillarInsertedInGroundCol;
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#define dgFireTempleBombableDoorFrameDL "__OTR__objects/object_hidan_objects/gFireTempleBombableDoorFrameDL"
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static const ALIGN_ASSET(2) char gFireTempleBombableDoorFrameDL[] = dgFireTempleBombableDoorFrameDL;
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#define dgFireTempleDoorWithHandleRightDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleRightDL"
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static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleRightDL[] = dgFireTempleDoorWithHandleRightDL;
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#define dgFireTempleDoorWithHandleLeftDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleLeftDL"
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static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleLeftDL[] = dgFireTempleDoorWithHandleLeftDL;
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#define dgFireTempleDoorFrontDL "__OTR__objects/object_hidan_objects/gFireTempleDoorFrontDL"
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static const ALIGN_ASSET(2) char gFireTempleDoorFrontDL[] = dgFireTempleDoorFrontDL;
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#define dgFireTempleDoorBackDL "__OTR__objects/object_hidan_objects/gFireTempleDoorBackDL"
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static const ALIGN_ASSET(2) char gFireTempleDoorBackDL[] = dgFireTempleDoorBackDL;
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#define dgFireTempleDoorKillerTex "__OTR__objects/object_hidan_objects/gFireTempleDoorKillerTex"
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static const ALIGN_ASSET(2) char gFireTempleDoorKillerTex[] = dgFireTempleDoorKillerTex;
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#endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H
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