mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-03-12 04:35:32 -07:00
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
76 lines
3.7 KiB
C
76 lines
3.7 KiB
C
#ifndef OBJECTS_OBJECT_HAKACH_OBJECTS_H
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#define OBJECTS_OBJECT_HAKACH_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
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static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
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#define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL"
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static const ALIGN_ASSET(2) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL;
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#define dgBotwHoleTrap2DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap2DL"
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static const ALIGN_ASSET(2) char gBotwHoleTrap2DL[] = dgBotwHoleTrap2DL;
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#define dgBotwCoffinLidDL "__OTR__objects/object_hakach_objects/gBotwCoffinLidDL"
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static const ALIGN_ASSET(2) char gBotwCoffinLidDL[] = dgBotwCoffinLidDL;
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#define dgBotwBombSpotDL "__OTR__objects/object_hakach_objects/gBotwBombSpotDL"
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static const ALIGN_ASSET(2) char gBotwBombSpotDL[] = dgBotwBombSpotDL;
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#define dgBotwFakeWallsAndFloorsDL "__OTR__objects/object_hakach_objects/gBotwFakeWallsAndFloorsDL"
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static const ALIGN_ASSET(2) char gBotwFakeWallsAndFloorsDL[] = dgBotwFakeWallsAndFloorsDL;
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#define dgBotwBloodSplatterDL "__OTR__objects/object_hakach_objects/gBotwBloodSplatterDL"
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static const ALIGN_ASSET(2) char gBotwBloodSplatterDL[] = dgBotwBloodSplatterDL;
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#define dgBotwThreeFakeFloorsDL "__OTR__objects/object_hakach_objects/gBotwThreeFakeFloorsDL"
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static const ALIGN_ASSET(2) char gBotwThreeFakeFloorsDL[] = dgBotwThreeFakeFloorsDL;
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#define dgBotwWaterRingDL "__OTR__objects/object_hakach_objects/gBotwWaterRingDL"
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static const ALIGN_ASSET(2) char gBotwWaterRingDL[] = dgBotwWaterRingDL;
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#define dgBotwWaterFallDL "__OTR__objects/object_hakach_objects/gBotwWaterFallDL"
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static const ALIGN_ASSET(2) char gBotwWaterFallDL[] = dgBotwWaterFallDL;
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#define dgBotwCoffinLidCol "__OTR__objects/object_hakach_objects/gBotwCoffinLidCol"
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static const ALIGN_ASSET(2) char gBotwCoffinLidCol[] = dgBotwCoffinLidCol;
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#define dgBotwBombSpotCol "__OTR__objects/object_hakach_objects/gBotwBombSpotCol"
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static const ALIGN_ASSET(2) char gBotwBombSpotCol[] = dgBotwBombSpotCol;
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#define dgBotw1Col "__OTR__objects/object_hakach_objects/gBotw1Col"
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static const ALIGN_ASSET(2) char gBotw1Col[] = dgBotw1Col;
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#define dgBotw2Col "__OTR__objects/object_hakach_objects/gBotw2Col"
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static const ALIGN_ASSET(2) char gBotw2Col[] = dgBotw2Col;
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#define dgBotwWater1Tex "__OTR__objects/object_hakach_objects/gBotwWater1Tex"
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static const ALIGN_ASSET(2) char gBotwWater1Tex[] = dgBotwWater1Tex;
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#define dgBotwWater2Tex "__OTR__objects/object_hakach_objects/gBotwWater2Tex"
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static const ALIGN_ASSET(2) char gBotwWater2Tex[] = dgBotwWater2Tex;
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#define dgBotwTex_0030F0 "__OTR__objects/object_hakach_objects/gBotwTex_0030F0"
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static const ALIGN_ASSET(2) char gBotwTex_0030F0[] = dgBotwTex_0030F0;
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#define dgBotwBloodSplatterTex "__OTR__objects/object_hakach_objects/gBotwBloodSplatterTex"
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static const ALIGN_ASSET(2) char gBotwBloodSplatterTex[] = dgBotwBloodSplatterTex;
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#define dgBotwTex_0040F0 "__OTR__objects/object_hakach_objects/gBotwTex_0040F0"
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static const ALIGN_ASSET(2) char gBotwTex_0040F0[] = dgBotwTex_0040F0;
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#define dgBotwTex_0048F0 "__OTR__objects/object_hakach_objects/gBotwTex_0048F0"
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static const ALIGN_ASSET(2) char gBotwTex_0048F0[] = dgBotwTex_0048F0;
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#define dgBotwTex_0050F0 "__OTR__objects/object_hakach_objects/gBotwTex_0050F0"
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static const ALIGN_ASSET(2) char gBotwTex_0050F0[] = dgBotwTex_0050F0;
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#define dgBotwTex_0058F0 "__OTR__objects/object_hakach_objects/gBotwTex_0058F0"
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static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0;
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#define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0"
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static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0;
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#endif // OBJECTS_OBJECT_HAKACH_OBJECTS_H
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