mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-03-12 04:35:32 -07:00
58 lines
3.3 KiB
C
58 lines
3.3 KiB
C
#ifndef OBJECTS_OBJECT_GANON_ANIME2_H
|
|
#define OBJECTS_OBJECT_GANON_ANIME2_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
|
|
|
|
#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
|
|
|
|
#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
|
|
|
|
#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
|
|
|
|
#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
|
|
|
|
#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
|
|
|
|
#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
|
|
|
|
#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
|
|
|
|
#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
|
|
|
|
#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
|
|
|
|
#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
|
|
|
|
#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
|
|
|
|
#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
|
|
|
|
#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
|
|
|
|
#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
|
|
|
|
#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
|
|
|
|
#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
|
|
|
|
#endif // OBJECTS_OBJECT_GANON_ANIME2_H
|