Shipwright/soh/assets/xml/N64_PAL_11/objects/object_wallmaster.xml
Nicholas Estelami 7e1ee6e23e
N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00

36 lines
2.1 KiB
XML

<Root>
<File Name="object_wallmaster" Segment="6">
<!-- Used by both Wallmaster and Floormaster -->
<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
<!-- Used by Wallmaster only -->
<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
<!-- Used by Floormaster only -->
<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
<!-- Unused. Name inferred from OoT3D -->
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
</File>
</Root>