mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
72 lines
5.4 KiB
XML
72 lines
5.4 KiB
XML
<Root>
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<File Name="object_sst" Segment="6">
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<Texture Name="object_sstTex_017FE0" OutName="object_sstTex_017FE0" Format="rgba16" Width="32" Height="64" Offset="0x17FE0" AddedByScript="true"/>
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<Texture Name="object_sstTex_019530" OutName="object_sstTex_019530" Format="rgba16" Width="4" Height="8" Offset="0x19530" AddedByScript="true"/>
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<Texture Name="object_sstTex_019570" OutName="object_sstTex_019570" Format="rgba16" Width="8" Height="16" Offset="0x19570" AddedByScript="true"/>
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<Texture Name="object_sstTex_019670" OutName="object_sstTex_019670" Format="rgba16" Width="8" Height="16" Offset="0x19670" AddedByScript="true"/>
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<Texture Name="object_sstTex_019770" OutName="object_sstTex_019770" Format="rgba16" Width="4" Height="8" Offset="0x19770" AddedByScript="true"/>
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<Texture Name="object_sstTex_0197B0" OutName="object_sstTex_0197B0" Format="rgba16" Width="16" Height="16" Offset="0x197B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_0199B0" OutName="object_sstTex_0199B0" Format="rgba16" Width="8" Height="16" Offset="0x199B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_019AB0" OutName="object_sstTex_019AB0" Format="rgba16" Width="8" Height="16" Offset="0x19AB0" AddedByScript="true"/>
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<Texture Name="object_sstTex_019BB0" OutName="object_sstTex_019BB0" Format="rgba16" Width="16" Height="32" Offset="0x19BB0" AddedByScript="true"/>
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<Texture Name="object_sstTex_019FB0" OutName="object_sstTex_019FB0" Format="rgba16" Width="8" Height="16" Offset="0x19FB0" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A0B0" OutName="object_sstTex_01A0B0" Format="rgba16" Width="8" Height="16" Offset="0x1A0B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A1B0" OutName="object_sstTex_01A1B0" Format="rgba16" Width="8" Height="32" Offset="0x1A1B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A3B0" OutName="object_sstTex_01A3B0" Format="rgba16" Width="16" Height="16" Offset="0x1A3B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A5B0" OutName="object_sstTex_01A5B0" Format="rgba16" Width="8" Height="16" Offset="0x1A5B0" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x1A730" AddedByScript="true"/>
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<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x1A7B0" AddedByScript="true"/>
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<!-- Boss Title Card -->
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<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
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<!-- Skeletons -->
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<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
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<Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
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<Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/>
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<!-- Left hand animations -->
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<Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/>
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<Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/>
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<Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/>
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<Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/>
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<Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/>
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<Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/>
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<Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/>
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<Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/>
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<!-- Right hand animations -->
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<Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/>
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<Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/>
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<Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/>
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<Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/>
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<Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/>
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<Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/>
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<Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/>
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<Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/>
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<!-- Head animations -->
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<Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/>
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<Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/>
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<Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/>
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<Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/>
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<Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/>
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<Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/>
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<Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/>
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<Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/>
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<Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/>
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<Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/>
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<!-- Ice effect display lists -->
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<DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/>
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<DList Name="gBongoIceShardDL" Offset="0x17F80"/>
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<!-- Drum head data -->
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<DList Name="gBongoDrumDL" Offset="0x19210"/>
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<Collision Name="gBongoDrumCol" Offset="0x194F8"/>
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<!-- Unused textures -->
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<Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/>
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<Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/>
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</File>
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</Root>
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