Shipwright/soh/assets/xml/N64_PAL_11/objects/object_owl.xml
Adam Bird bb643661f6
GC PAL MQ Retail support (#3167)
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name
2023-09-19 09:30:48 -05:00

80 lines
5.5 KiB
XML

<Root>
<File Name="object_owl" Segment="6">
<Texture Name="object_owlTex_0071A8" OutName="object_owlTex_0071A8" Format="rgba16" Width="32" Height="32" Offset="0x71A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0079A8" OutName="object_owlTex_0079A8" Format="rgba16" Width="32" Height="32" Offset="0x79A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0081A8" OutName="object_owlTex_0081A8" Format="rgba16" Width="32" Height="32" Offset="0x81A8" AddedByScript="true"/>
<Texture Name="object_owlTex_0095A8" OutName="object_owlTex_0095A8" Format="rgba16" Width="32" Height="32" Offset="0x95A8" AddedByScript="true"/>
<Texture Name="object_owlTex_009DA8" OutName="object_owlTex_009DA8" Format="rgba16" Width="16" Height="16" Offset="0x9DA8" AddedByScript="true"/>
<Texture Name="object_owlTex_009FA8" OutName="object_owlTex_009FA8" Format="rgba16" Width="64" Height="32" Offset="0x9FA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00AFA8" OutName="object_owlTex_00AFA8" Format="rgba16" Width="32" Height="32" Offset="0xAFA8" AddedByScript="true"/>
<Texture Name="object_owlTex_00B7A8" OutName="object_owlTex_00B7A8" Format="rgba16" Width="32" Height="32" Offset="0xB7A8" AddedByScript="true"/>
<!-- Flying Owl Skeleton -->
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
<!-- Default Owl Limbs -->
<Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
<Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
<Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
<Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
<Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
<Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
<Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
<Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
<Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
<Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
<Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
<Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
<Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
<Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
<Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
<Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
<Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
<Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
<Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/>
<DList Name="gOwlNeckDL" Offset="0x4CB8"/>
<DList Name="gOwlHeadDL" Offset="0x4DE0"/>
<DList Name="gOwlRightEyebrowDL" Offset="0x5318"/>
<DList Name="gOwlLeftEyebrowDL" Offset="0x5260"/>
<DList Name="gOwlLowerLeftWingDL" Offset="0x5720"/>
<DList Name="gOwlMiddleLeftWing1DL" Offset="0x5960"/>
<DList Name="gOwlMiddleLeftWing2DL" Offset="0x5BB8"/>
<DList Name="gOwlUpperLeftWingDL" Offset="0x5DE8"/>
<DList Name="gOwlLowerRightWingDL" Offset="0x6068"/>
<DList Name="gOwlMiddleRightWing1DL" Offset="0x62A8"/>
<DList Name="gOwlMiddleRightWing2DL" Offset="0x6500"/>
<DList Name="gOwlUpperRightWingDL" Offset="0x6730"/>
<DList Name="gOwlUpperRightLegDL" Offset="0x53D0"/>
<DList Name="gOwlLowerRightLegDL" Offset="0x5498"/>
<DList Name="gOwlRightClawDL" Offset="0x5588"/>
<DList Name="gOwlUpperLeftLegDL" Offset="0x6A58"/>
<DList Name="gOwlLowerLeftLegDL" Offset="0x6B20"/>
<DList Name="gOwlLeftClawDL" Offset="0x6C10"/>
<DList Name="gOwlTailDL" Offset="0x69B0"/>
<!-- Owl Animations -->
<Animation Name="gOwlTakeoffAnim" Offset="0x1168"/>
<Animation Name="gOwlFlyAnim" Offset="0x15CC"/>
<Animation Name="gOwlGlideAnim" Offset="0xC1C4"/>
<Animation Name="gOwlUnfoldWingsAnim" Offset="0xC684"/>
<Animation Name="gOwlPerchAnim" Offset="0xC8A0"/>
<!-- Owl Perching Skeleton -->
<Skeleton Name="gOwlPerchingSkel" Type="Flex" LimbType="Standard" Offset="0x100B0"/>
<!-- The two following TLUTs are identical and both are used as TLUTs for the eye textures -->
<!-- TLUT used in gOwlPerchingSkel -->
<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
<!-- TLUT used in gOwlFlyingSkel -->
<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
<!-- Eye Textures -->
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
<Texture Name="gObjOwlEyeHalfTex" OutName="owl_eye_half" Format="ci8" Width="32" Height="32" Offset="0x8DA8" TlutOffset="0x6DA8"/>
<Texture Name="gObjOwlEyeClosedTex" OutName="owl_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x91A8" TlutOffset="0x6DA8"/>
</File>
</Root>