Shipwright/soh/assets/xml/N64_PAL_11/objects/object_fire.xml
Nicholas Estelami 7e1ee6e23e
N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00

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XML

<Root>
<File Name="object_fire" Segment="6">
<DList Name="gFireDL" Offset="0x40"/>
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
</File>
</Root>