Shipwright/soh/assets/xml/N64_PAL_11/objects/object_dekujr.xml
Nicholas Estelami 7e1ee6e23e
N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00

14 lines
1.1 KiB
XML

<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
</File>
</Root>