mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-13 17:10:23 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
70 lines
7.8 KiB
XML
70 lines
7.8 KiB
XML
<Root>
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<File Name="HAKAdanCH_scene" Segment="2">
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<Texture Name="HAKAdanCH_sceneTex_00A590" OutName="HAKAdanCH_sceneTex_00A590" Format="rgba16" Width="32" Height="32" Offset="0xA560" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_sceneTex_00AD90" OutName="HAKAdanCH_sceneTex_00AD90" Format="rgba16" Width="32" Height="32" Offset="0xAD60" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_sceneTex_00B590" OutName="HAKAdanCH_sceneTex_00B590" Format="rgba16" Width="32" Height="32" Offset="0xB560" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_sceneTex_00BD90" OutName="HAKAdanCH_sceneTex_00BD90" Format="rgba16" Width="32" Height="32" Offset="0xBD60" AddedByScript="true"/>
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<Scene Name="HAKAdanCH_scene" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_0" Segment="3">
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<Texture Name="HAKAdanCH_room_0Tex_00D720" OutName="HAKAdanCH_room_0Tex_00D720" Format="rgba16" Width="32" Height="32" Offset="0xD5F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_00DF20" OutName="HAKAdanCH_room_0Tex_00DF20" Format="rgba16" Width="32" Height="8" Offset="0xDDF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_00E120" OutName="HAKAdanCH_room_0Tex_00E120" Format="rgba16" Width="32" Height="64" Offset="0xDFF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_00F120" OutName="HAKAdanCH_room_0Tex_00F120" Format="rgba16" Width="32" Height="32" Offset="0xEFF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_00F920" OutName="HAKAdanCH_room_0Tex_00F920" Format="rgba16" Width="32" Height="32" Offset="0xF7F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_010120" OutName="HAKAdanCH_room_0Tex_010120" Format="rgba16" Width="32" Height="64" Offset="0xFFF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_011120" OutName="HAKAdanCH_room_0Tex_011120" Format="rgba16" Width="32" Height="32" Offset="0x10FF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_011920" OutName="HAKAdanCH_room_0Tex_011920" Format="rgba16" Width="16" Height="32" Offset="0x117F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_011D20" OutName="HAKAdanCH_room_0Tex_011D20" Format="i4" Width="32" Height="32" Offset="0x11BF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_011F20" OutName="HAKAdanCH_room_0Tex_011F20" Format="rgba16" Width="16" Height="64" Offset="0x11DF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_012720" OutName="HAKAdanCH_room_0Tex_012720" Format="rgba16" Width="32" Height="32" Offset="0x125F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_012F20" OutName="HAKAdanCH_room_0Tex_012F20" Format="i4" Width="32" Height="32" Offset="0x12DF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_013120" OutName="HAKAdanCH_room_0Tex_013120" Format="i4" Width="32" Height="32" Offset="0x12FF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_013320" OutName="HAKAdanCH_room_0Tex_013320" Format="rgba16" Width="16" Height="32" Offset="0x131F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_013720" OutName="HAKAdanCH_room_0Tex_013720" Format="rgba16" Width="32" Height="32" Offset="0x135F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_013F20" OutName="HAKAdanCH_room_0Tex_013F20" Format="i4" Width="32" Height="32" Offset="0x13DF0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_014B20" OutName="HAKAdanCH_room_0Tex_014B20" Format="ia4" Width="16" Height="128" Offset="0x149F0" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_0Tex_014F20" OutName="HAKAdanCH_room_0Tex_014F20" Format="ia16" Width="32" Height="32" Offset="0x14DF0" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_0" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_1" Segment="3">
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<Texture Name="HAKAdanCH_room_1Tex_008D58" OutName="HAKAdanCH_room_1Tex_008D58" Format="rgba16" Width="32" Height="8" Offset="0x8EF8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_008F58" OutName="HAKAdanCH_room_1Tex_008F58" Format="i4" Width="32" Height="32" Offset="0x90F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_009158" OutName="HAKAdanCH_room_1Tex_009158" Format="i4" Width="32" Height="32" Offset="0x92F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_009358" OutName="HAKAdanCH_room_1Tex_009358" Format="rgba16" Width="32" Height="16" Offset="0x94F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_009758" OutName="HAKAdanCH_room_1Tex_009758" Format="rgba16" Width="32" Height="32" Offset="0x98F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_009F58" OutName="HAKAdanCH_room_1Tex_009F58" Format="i4" Width="32" Height="32" Offset="0xA0F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_00A158" OutName="HAKAdanCH_room_1Tex_00A158" Format="rgba16" Width="16" Height="32" Offset="0xA2F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_00A558" OutName="HAKAdanCH_room_1Tex_00A558" Format="rgba16" Width="32" Height="32" Offset="0xA6F8" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_1Tex_00AD58" OutName="HAKAdanCH_room_1Tex_00AD58" Format="i4" Width="32" Height="32" Offset="0xAEF8" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_1" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_2" Segment="3">
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<Texture Name="HAKAdanCH_room_2Tex_002958" OutName="HAKAdanCH_room_2Tex_002958" Format="rgba16" Width="32" Height="8" Offset="0x2988" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_2Tex_002B58" OutName="HAKAdanCH_room_2Tex_002B58" Format="i4" Width="32" Height="32" Offset="0x2B88" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_2Tex_002D58" OutName="HAKAdanCH_room_2Tex_002D58" Format="i4" Width="32" Height="32" Offset="0x2D88" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_2Tex_002F58" OutName="HAKAdanCH_room_2Tex_002F58" Format="i4" Width="32" Height="32" Offset="0x2F88" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_2" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_3" Segment="3">
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<Texture Name="HAKAdanCH_room_3Tex_0014C0" OutName="HAKAdanCH_room_3Tex_0014C0" Format="rgba16" Width="32" Height="32" Offset="0x1460" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_3" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_4" Segment="3">
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<Texture Name="HAKAdanCH_room_4Tex_001498" OutName="HAKAdanCH_room_4Tex_001498" Format="rgba16" Width="32" Height="32" Offset="0x1448" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_4Tex_001C98" OutName="HAKAdanCH_room_4Tex_001C98" Format="rgba16" Width="32" Height="32" Offset="0x1C48" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_4" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_5" Segment="3">
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<Texture Name="HAKAdanCH_room_5Tex_001190" OutName="HAKAdanCH_room_5Tex_001190" Format="rgba16" Width="32" Height="64" Offset="0x1160" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_5Tex_002190" OutName="HAKAdanCH_room_5Tex_002190" Format="rgba16" Width="32" Height="32" Offset="0x2160" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_5" Offset="0x0"/>
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</File>
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<File Name="HAKAdanCH_room_6" Segment="3">
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<Texture Name="HAKAdanCH_room_6Tex_000EA0" OutName="HAKAdanCH_room_6Tex_000EA0" Format="rgba16" Width="32" Height="32" Offset="0xE80" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_6Tex_0016A0" OutName="HAKAdanCH_room_6Tex_0016A0" Format="rgba16" Width="32" Height="64" Offset="0x1680" AddedByScript="true"/>
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<Texture Name="HAKAdanCH_room_6Tex_0026A0" OutName="HAKAdanCH_room_6Tex_0026A0" Format="rgba16" Width="32" Height="32" Offset="0x2680" AddedByScript="true"/>
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<Room Name="HAKAdanCH_room_6" Offset="0x0"/>
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</File>
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</Root>
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