mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
76 lines
9.1 KiB
XML
76 lines
9.1 KiB
XML
<Root>
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<File Name="object_zl2" Segment="6">
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<Texture Name="object_zl2Tex_000E00" OutName="object_zl2Tex_000E00" Format="ci8" Width="16" Height="16" Offset="0xE00" TlutOffset="0x0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_000F00" OutName="object_zl2Tex_000F00" Format="ci8" Width="8" Height="8" Offset="0xF00" TlutOffset="0x0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_000F40" OutName="object_zl2Tex_000F40" Format="ci8" Width="16" Height="32" Offset="0xF40" TlutOffset="0x0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_001140" OutName="object_zl2Tex_001140" Format="ci8" Width="8" Height="8" Offset="0x1140" TlutOffset="0x0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_001180" OutName="object_zl2Tex_001180" Format="ci8" Width="16" Height="16" Offset="0x1180" TlutOffset="0x200" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_001280" OutName="object_zl2Tex_001280" Format="ci8" Width="8" Height="8" Offset="0x1280" TlutOffset="0x200" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_0012C0" OutName="object_zl2Tex_0012C0" Format="ci8" Width="16" Height="64" Offset="0x12C0" TlutOffset="0x0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_0016C0" OutName="object_zl2Tex_0016C0" Format="ci8" Width="32" Height="32" Offset="0x16C0" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_001AC0" OutName="object_zl2Tex_001AC0" Format="ci8" Width="32" Height="16" Offset="0x1AC0" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_001CC0" OutName="object_zl2Tex_001CC0" Format="ci8" Width="32" Height="64" Offset="0x1CC0" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_0024C0" OutName="object_zl2Tex_0024C0" Format="ci8" Width="8" Height="8" Offset="0x24C0" TlutOffset="0x200" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002500" OutName="object_zl2Tex_002500" Format="ci8" Width="16" Height="16" Offset="0x2500" TlutOffset="0x200" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002600" OutName="object_zl2Tex_002600" Format="ci8" Width="32" Height="8" Offset="0x2600" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002700" OutName="object_zl2Tex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002740" OutName="object_zl2Tex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002780" OutName="object_zl2Tex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x400" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_002880" OutName="object_zl2Tex_002880" Format="ci8" Width="8" Height="16" Offset="0x2880" TlutOffset="0x200" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_0034C8" OutName="object_zl2Tex_0034C8" Format="ci8" Width="8" Height="8" Offset="0x34C8" TlutOffset="0x2D00" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_003908" OutName="object_zl2Tex_003908" Format="ci8" Width="16" Height="16" Offset="0x3908" TlutOffset="0x2D00" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_003A08" OutName="object_zl2Tex_003A08" Format="ci8" Width="8" Height="8" Offset="0x3A08" TlutOffset="0x9490" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_003A48" OutName="object_zl2Tex_003A48" Format="ci8" Width="8" Height="16" Offset="0x3A48" TlutOffset="0x2F50" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_003AC8" OutName="object_zl2Tex_003AC8" Format="ci8" Width="16" Height="8" Offset="0x3AC8" TlutOffset="0x2F50" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_003B48" OutName="object_zl2Tex_003B48" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_004448" OutName="object_zl2Tex_004448" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_006548" OutName="object_zl2Tex_006548" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009738" OutName="object_zl2Tex_009738" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009938" OutName="object_zl2Tex_009938" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009A38" OutName="object_zl2Tex_009A38" Format="ci8" Width="8" Height="8" Offset="0x9A38" TlutOffset="0x9490" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009A78" OutName="object_zl2Tex_009A78" Format="ci8" Width="32" Height="32" Offset="0x9A78" TlutOffset="0x9490" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009E78" OutName="object_zl2Tex_009E78" Format="ci8" Width="16" Height="16" Offset="0x9E78" TlutOffset="0x95A0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009F78" OutName="object_zl2Tex_009F78" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_009FF8" OutName="object_zl2Tex_009FF8" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708" AddedByScript="true"/>
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<Texture Name="object_zl2Tex_00A0F8" OutName="object_zl2Tex_00A0F8" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708" AddedByScript="true"/>
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<!-- Zelda 2 skeleton -->
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<Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/>
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<!-- Zelda 2 eyes textures -->
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<Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2B00"/>
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<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48" TlutOffset="0x2B00"/>
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<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148" TlutOffset="0x2B00"/> <!-- Scared (?) -->
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<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48" TlutOffset="0x2B00"/> <!-- Sad (?) -->
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<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148" TlutOffset="0x2B00"/> <!-- Sad2 (?) -->
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<Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgba16" Width="32" Height="32" Offset="0x600"/>
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<!-- Zelda 2 mouth textures -->
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<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgba16" Width="16" Height="14" Offset="0x2D90"/>
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<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508" TlutOffset="0x2D90"/>
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<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548" TlutOffset="0x2D90"/>
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<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
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<!-- Ocarina of time -->
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<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
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<Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
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<!-- palettes -->
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<Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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<Texture Name="gZelda2_3TLUT" OutName="zelda_2_3_tlut" Format="rgba16" Width="9" Height="8" Offset="0x2D00"/>
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<Texture Name="gZelda2_4TLUT" OutName="zelda_2_4_tlut" Format="rgba16" Width="47" Height="4" Offset="0x2F50"/>
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<Texture Name="gZelda2_5TLUT" OutName="zelda_2_5_tlut" Format="rgba16" Width="17" Height="8" Offset="0x9490"/>
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<Texture Name="gZelda2_6TLUT" OutName="zelda_2_6_tlut" Format="rgba16" Width="15" Height="12" Offset="0x95A0"/>
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<Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgba16" Width="6" Height="4" Offset="0x9708"/>
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<Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgba16" Width="16" Height="16" Offset="0x2900"/>
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</File>
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</Root>
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