mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
33 lines
2.9 KiB
XML
33 lines
2.9 KiB
XML
<Root>
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<File Name="object_rs" Segment="6">
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<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
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<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
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<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
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<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
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<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
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<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
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<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
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<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
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<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
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<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
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<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
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<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
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<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
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<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
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<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
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<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
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</File>
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</Root>
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