Shipwright/soh/assets/xml/N64_PAL_10/objects/object_oE6.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

16 lines
1.3 KiB
XML

<Root>
<File Name="object_oE6" Segment="6">
<DList Name="object_oE6_DL_000AE0" Offset="0xAE0"/>
<Texture Name="object_oE6_TLUT_000FD0" OutName="tlut_00000FD0" Format="rgba16" Width="16" Height="16" Offset="0xFD0"/>
<Texture Name="object_oE6_Tex_0011D0" OutName="tex_000011D0" Format="ci8" Width="32" Height="32" Offset="0x11D0" TlutOffset="0xFD0"/>
<Blob Name="object_oE6_Blob_0015D0" Size="0x800" Offset="0x15D0"/>
<Texture Name="object_oE6_TLUT_001DD0" OutName="tlut_00001DD0" Format="rgba16" Width="16" Height="16" Offset="0x1DD0"/>
<Texture Name="object_oE6_Tex_001FD0" OutName="tex_00001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0" TlutOffset="0x1DD0"/>
<Texture Name="object_oE6_Tex_002010" OutName="tex_00002010" Format="ci8" Width="16" Height="16" Offset="0x2010" TlutOffset="0x1DD0"/>
<Texture Name="object_oE6_Tex_002110" OutName="tex_00002110" Format="rgba16" Width="8" Height="16" Offset="0x2110"/>
<Texture Name="object_oE6_Tex_002210" OutName="tex_00002210" Format="rgba16" Width="32" Height="32" Offset="0x2210"/>
<Texture Name="object_oE6_Tex_002A10" OutName="tex_00002A10" Format="rgba16" Width="32" Height="16" Offset="0x2A10"/>
<Texture Name="object_oE6_Tex_002E10" OutName="tex_00002E10" Format="i4" Width="16" Height="8" Offset="0x2E10"/>
</File>
</Root>