Shipwright/soh/assets/xml/N64_PAL_10/objects/object_oA3.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

12 lines
838 B
XML

<Root>
<File Name="object_oA3" Segment="6">
<Blob Name="object_oA3_Blob_00000000" Size="0x8" Offset="0x0"/>
<DList Name="object_oA3_DL_00000008" Offset="0x8"/>
<Texture Name="object_oA3_Tex_000012F0" OutName="tex_000012F0" Format="rgba16" Width="32" Height="32" Offset="0x12F0"/>
<Texture Name="object_oA3_Tex_00001AF0" OutName="tex_00001AF0" Format="rgba16" Width="16" Height="16" Offset="0x1AF0"/>
<Texture Name="object_oA3_Tex_00001CF0" OutName="tex_00001CF0" Format="rgba16" Width="16" Height="16" Offset="0x1CF0"/>
<Texture Name="object_oA3_Tex_00001EF0" OutName="tex_00001EF0" Format="rgba16" Width="16" Height="16" Offset="0x1EF0"/>
<Texture Name="object_oA3_Tex_000020F0" OutName="tex_000020F0" Format="rgba16" Width="4" Height="8" Offset="0x20F0"/>
</File>
</Root>