Shipwright/soh/assets/xml/N64_PAL_10/objects/object_ms.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

44 lines
3.0 KiB
XML

<Root>
<File Name="object_ms" Segment="6">
<!-- Bean Salesman Skeleton -->
<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
<!-- Bean Salesman Limbs -->
<Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
<Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
<Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/>
<Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/>
<Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/>
<Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/>
<Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
<Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
<!-- Bean Salesman Limb DisplayLists -->
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
<DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/>
<DList Name="gBeanSalesmanLeftHandDL" Offset="0x30C0"/>
<DList Name="gBeanSalesmanHeadDL" Offset="0x28A0"/>
<DList Name="gBeanSalesmanMouthDL" Offset="0x2CC8"/>
<DList Name="gBeanSalesmanBodyDL" Offset="0x2300"/>
<DList Name="gBeanSalesmanBeanbagDL" Offset="0x21E0"/>
<!-- Bean Salesman Palettes -->
<Texture Name="gBeanSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3230"/>
<!-- Bean Salesman DisplayList Textures -->
<Texture Name="gBeanSalesmanBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x3430" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="32" Offset="0x3530" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanMouthTex" OutName="mouth" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3A30" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x3A70" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanEyeTex" OutName="eye" Format="ci8" Width="8" Height="8" Offset="0x3AB0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3AF0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanShoeTex" OutName="shoe" Format="ci8" Width="8" Height="8" Offset="0x3BF0" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="4" Height="4" Offset="0x3C30" TlutOffset="0x3230"/>
<Texture Name="gBeanSalesmanBeanbagTex" OutName="beanbag" Format="ci8" Width="16" Height="16" Offset="0x3C40" TlutOffset="0x3230"/>
<!-- Bean Salesman Animations -->
<Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/>
</File>
</Root>