mirror of
https://github.com/HarbourMasters/Shipwright.git
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b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
15 lines
1.1 KiB
XML
15 lines
1.1 KiB
XML
<Root>
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<File Name="object_lightswitch" Segment="6">
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<!-- face, uses rgba16 32x32 texture at 0x08000000, branches to dlist 0x09000000, uses env color -->
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<DList Name="object_lightswitch_DL_000260" Offset="0x260"/>
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<!-- flame ring, branches to dlist 0x09000000, uses env color -->
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<DList Name="object_lightswitch_DL_000398" Offset="0x398"/>
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<!-- a square, geometry only -->
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<DList Name="object_lightswitch_DL_000408" Offset="0x408"/>
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_00000420" Format="rgba16" Width="32" Height="32" Offset="0x420"/> <!-- eyes open -->
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_00000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20"/> <!-- eyes closed -->
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="32" Height="32" Offset="0x1420"/> <!-- eyes open, smiling -->
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<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_00001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20"/>
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</File>
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</Root>
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