Shipwright/soh/assets/xml/N64_PAL_10/objects/object_kibako2.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

20 lines
987 B
XML

<Root>
<File Name="object_kibako2" Segment="6">
<!-- DisplayLists -->
<DList Name="gLargeCrateDL" Offset="0x960"/>
<DList Name="gLargeCrateFragmentDL" Offset="0x1000"/>
<!-- Palettes -->
<Texture Name="gLargeCrate1TLUT" OutName="tlut_1" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="gLargeCrate2TLUT" OutName="tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xBA0"/>
<!-- Textures -->
<Texture Name="gLargeCrateTex" OutName="crate_tex" Format="ci4" Width="32" Height="64" Offset="0x20" TlutOffset="0x0"/>
<Texture Name="gLargeCrateFragment1Tex" OutName="fragment_1" Format="ci4" Width="32" Height="64" Offset="0x420" TlutOffset="0x0"/>
<Texture Name="gLargeCrateFragment2Tex" OutName="fragment_2" Format="ci4" Width="32" Height="64" Offset="0xBC0" TlutOffset="0xBA0"/>
<!-- Collision -->
<Collision Name="gLargeCrateCol" Offset="0xB70"/>
</File>
</Root>