mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
45 lines
4.3 KiB
XML
45 lines
4.3 KiB
XML
<Root>
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<File Name="object_geldb" Segment="6">
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<Texture Name="object_geldbTex_002700" OutName="object_geldbTex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x2500" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002740" OutName="object_geldbTex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x2500" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002780" OutName="object_geldbTex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x2500" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002880" OutName="object_geldbTex_002880" Format="i8" Width="16" Height="16" Offset="0x2880" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002980" OutName="object_geldbTex_002980" Format="ci8" Width="16" Height="16" Offset="0x2980" TlutOffset="0x2500" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002A80" OutName="object_geldbTex_002A80" Format="i8" Width="16" Height="16" Offset="0x2A80" AddedByScript="true"/>
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<Texture Name="object_geldbTex_002B80" OutName="object_geldbTex_002B80" Format="i8" Width="8" Height="16" Offset="0x2B80" AddedByScript="true"/>
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<Texture Name="object_geldbTex_005F68" OutName="object_geldbTex_005F68" Format="ci8" Width="8" Height="16" Offset="0x5F68" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTex_0063E8" OutName="object_geldbTex_0063E8" Format="i8" Width="16" Height="16" Offset="0x63E8" AddedByScript="true"/>
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<Texture Name="object_geldbTex_0064E8" OutName="object_geldbTex_0064E8" Format="ci8" Width="8" Height="16" Offset="0x64E8" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTex_006568" OutName="object_geldbTex_006568" Format="ci8" Width="8" Height="8" Offset="0x6568" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTex_0069A8" OutName="object_geldbTex_0069A8" Format="i8" Width="8" Height="16" Offset="0x69A8" AddedByScript="true"/>
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<Texture Name="object_geldbTex_006A28" OutName="object_geldbTex_006A28" Format="ci8" Width="16" Height="16" Offset="0x6A28" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTex_006B28" OutName="object_geldbTex_006B28" Format="ci8" Width="16" Height="16" Offset="0x6B28" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTex_006C28" OutName="object_geldbTex_006C28" Format="ci8" Width="16" Height="16" Offset="0x6C28" TlutOffset="0x5D30" AddedByScript="true"/>
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<Texture Name="object_geldbTLUT_002500" OutName="object_geldbTLUT_002500" Format="rgba16" Width="16" Height="16" Offset="0x2500" AddedByScript="true"/>
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<!-- Red-clothed Gerudo skeleton -->
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<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
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<!-- Red-clothed Gerudo animations -->
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<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
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<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
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<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
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<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
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<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
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<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
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<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
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<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
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<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
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<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
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<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
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<!-- Red-clothed Gerudo eye textures -->
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<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
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<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
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<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
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<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
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<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
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<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
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</File>
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</Root>
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