Shipwright/soh/assets/xml/N64_PAL_10/objects/object_geldb.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

45 lines
4.3 KiB
XML

<Root>
<File Name="object_geldb" Segment="6">
<Texture Name="object_geldbTex_002700" OutName="object_geldbTex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002740" OutName="object_geldbTex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002780" OutName="object_geldbTex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002880" OutName="object_geldbTex_002880" Format="i8" Width="16" Height="16" Offset="0x2880" AddedByScript="true"/>
<Texture Name="object_geldbTex_002980" OutName="object_geldbTex_002980" Format="ci8" Width="16" Height="16" Offset="0x2980" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002A80" OutName="object_geldbTex_002A80" Format="i8" Width="16" Height="16" Offset="0x2A80" AddedByScript="true"/>
<Texture Name="object_geldbTex_002B80" OutName="object_geldbTex_002B80" Format="i8" Width="8" Height="16" Offset="0x2B80" AddedByScript="true"/>
<Texture Name="object_geldbTex_005F68" OutName="object_geldbTex_005F68" Format="ci8" Width="8" Height="16" Offset="0x5F68" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_0063E8" OutName="object_geldbTex_0063E8" Format="i8" Width="16" Height="16" Offset="0x63E8" AddedByScript="true"/>
<Texture Name="object_geldbTex_0064E8" OutName="object_geldbTex_0064E8" Format="ci8" Width="8" Height="16" Offset="0x64E8" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006568" OutName="object_geldbTex_006568" Format="ci8" Width="8" Height="8" Offset="0x6568" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_0069A8" OutName="object_geldbTex_0069A8" Format="i8" Width="8" Height="16" Offset="0x69A8" AddedByScript="true"/>
<Texture Name="object_geldbTex_006A28" OutName="object_geldbTex_006A28" Format="ci8" Width="16" Height="16" Offset="0x6A28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006B28" OutName="object_geldbTex_006B28" Format="ci8" Width="16" Height="16" Offset="0x6B28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006C28" OutName="object_geldbTex_006C28" Format="ci8" Width="16" Height="16" Offset="0x6C28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTLUT_002500" OutName="object_geldbTLUT_002500" Format="rgba16" Width="16" Height="16" Offset="0x2500" AddedByScript="true"/>
<!-- Red-clothed Gerudo skeleton -->
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
<!-- Red-clothed Gerudo animations -->
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
<!-- Red-clothed Gerudo eye textures -->
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
</File>
</Root>