Shipwright/soh/assets/xml/N64_PAL_10/objects/object_fhg.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

55 lines
4.4 KiB
XML

<Root>
<File Name="object_fhg" Segment="6">
<Texture Name="object_fhgTex_003320" OutName="object_fhgTex_003320" Format="rgba16" Width="16" Height="16" Offset="0x3320" AddedByScript="true"/>
<Texture Name="object_fhgTex_003520" OutName="object_fhgTex_003520" Format="rgba16" Width="16" Height="16" Offset="0x3520" AddedByScript="true"/>
<Texture Name="object_fhgTex_003720" OutName="object_fhgTex_003720" Format="rgba16" Width="16" Height="16" Offset="0x3720" AddedByScript="true"/>
<Texture Name="object_fhgTex_003920" OutName="object_fhgTex_003920" Format="rgba16" Width="16" Height="16" Offset="0x3920" AddedByScript="true"/>
<Texture Name="object_fhgTex_003B20" OutName="object_fhgTex_003B20" Format="rgba16" Width="8" Height="8" Offset="0x3B20" AddedByScript="true"/>
<Texture Name="object_fhgTex_003BA0" OutName="object_fhgTex_003BA0" Format="rgba16" Width="16" Height="16" Offset="0x3BA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_003DA0" OutName="object_fhgTex_003DA0" Format="rgba16" Width="16" Height="16" Offset="0x3DA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_003FA0" OutName="object_fhgTex_003FA0" Format="rgba16" Width="16" Height="32" Offset="0x3FA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_0043A0" OutName="object_fhgTex_0043A0" Format="rgba16" Width="16" Height="8" Offset="0x43A0" AddedByScript="true"/>
<Texture Name="object_fhgTex_0044A0" OutName="object_fhgTex_0044A0" Format="rgba16" Width="32" Height="32" Offset="0x44A0" AddedByScript="true"/>
<Texture Name="object_fhgTex_004CA0" OutName="object_fhgTex_004CA0" Format="rgba16" Width="8" Height="16" Offset="0x4CA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_004DA0" OutName="object_fhgTex_004DA0" Format="rgba16" Width="8" Height="8" Offset="0x4DA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00D040" OutName="object_fhgTex_00D040" Format="rgba16" Width="4" Height="4" Offset="0xD040" AddedByScript="true"/>
<Texture Name="object_fhgTex_00D060" OutName="object_fhgTex_00D060" Format="rgba16" Width="16" Height="16" Offset="0xD060" AddedByScript="true"/>
<Texture Name="object_fhgTex_00E8B0" OutName="object_fhgTex_00E8B0" Format="i4" Width="64" Height="64" Offset="0xE8B0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00F0B0" OutName="object_fhgTex_00F0B0" Format="i4" Width="64" Height="64" Offset="0xF0B0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00FD98" OutName="object_fhgTex_00FD98" Format="i8" Width="64" Height="32" Offset="0xFD98" AddedByScript="true"/>
<Texture Name="object_fhgTex_010660" OutName="object_fhgTex_010660" Format="i4" Width="32" Height="96" Offset="0x10660" AddedByScript="true"/>
<Texture Name="object_fhgTex_010D20" OutName="object_fhgTex_010D20" Format="i8" Width="32" Height="32" Offset="0x10D20" AddedByScript="true"/>
<Texture Name="object_fhgTex_011120" OutName="object_fhgTex_011120" Format="i8" Width="64" Height="64" Offset="0x11120" AddedByScript="true"/>
<!-- Skeleton -->
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
<!-- Animations -->
<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
<!-- Unused animations -->
<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
<!-- Unused DLists -->
<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
</File>
</Root>