mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
55 lines
4.4 KiB
XML
55 lines
4.4 KiB
XML
<Root>
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<File Name="object_fhg" Segment="6">
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<Texture Name="object_fhgTex_003320" OutName="object_fhgTex_003320" Format="rgba16" Width="16" Height="16" Offset="0x3320" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003520" OutName="object_fhgTex_003520" Format="rgba16" Width="16" Height="16" Offset="0x3520" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003720" OutName="object_fhgTex_003720" Format="rgba16" Width="16" Height="16" Offset="0x3720" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003920" OutName="object_fhgTex_003920" Format="rgba16" Width="16" Height="16" Offset="0x3920" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003B20" OutName="object_fhgTex_003B20" Format="rgba16" Width="8" Height="8" Offset="0x3B20" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003BA0" OutName="object_fhgTex_003BA0" Format="rgba16" Width="16" Height="16" Offset="0x3BA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003DA0" OutName="object_fhgTex_003DA0" Format="rgba16" Width="16" Height="16" Offset="0x3DA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_003FA0" OutName="object_fhgTex_003FA0" Format="rgba16" Width="16" Height="32" Offset="0x3FA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_0043A0" OutName="object_fhgTex_0043A0" Format="rgba16" Width="16" Height="8" Offset="0x43A0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_0044A0" OutName="object_fhgTex_0044A0" Format="rgba16" Width="32" Height="32" Offset="0x44A0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_004CA0" OutName="object_fhgTex_004CA0" Format="rgba16" Width="8" Height="16" Offset="0x4CA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_004DA0" OutName="object_fhgTex_004DA0" Format="rgba16" Width="8" Height="8" Offset="0x4DA0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00D040" OutName="object_fhgTex_00D040" Format="rgba16" Width="4" Height="4" Offset="0xD040" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00D060" OutName="object_fhgTex_00D060" Format="rgba16" Width="16" Height="16" Offset="0xD060" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00E8B0" OutName="object_fhgTex_00E8B0" Format="i4" Width="64" Height="64" Offset="0xE8B0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00F0B0" OutName="object_fhgTex_00F0B0" Format="i4" Width="64" Height="64" Offset="0xF0B0" AddedByScript="true"/>
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<Texture Name="object_fhgTex_00FD98" OutName="object_fhgTex_00FD98" Format="i8" Width="64" Height="32" Offset="0xFD98" AddedByScript="true"/>
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<Texture Name="object_fhgTex_010660" OutName="object_fhgTex_010660" Format="i4" Width="32" Height="96" Offset="0x10660" AddedByScript="true"/>
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<Texture Name="object_fhgTex_010D20" OutName="object_fhgTex_010D20" Format="i8" Width="32" Height="32" Offset="0x10D20" AddedByScript="true"/>
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<Texture Name="object_fhgTex_011120" OutName="object_fhgTex_011120" Format="i8" Width="64" Height="64" Offset="0x11120" AddedByScript="true"/>
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<!-- Skeleton -->
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<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
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<!-- Animations -->
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<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
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<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
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<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
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<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
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<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
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<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
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<!-- Unused animations -->
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<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
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<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
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<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
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<!-- Boss title card -->
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<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
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<!-- Energy attack DLists -->
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<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
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<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
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<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
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<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
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<!-- Unused DLists -->
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<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
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<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
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</File>
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</Root>
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