mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
104 lines
8.0 KiB
XML
104 lines
8.0 KiB
XML
<Root>
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<File Name="object_fd" Segment="6">
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<Texture Name="object_fdTex_000458" OutName="object_fdTex_000458" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTex_000658" OutName="object_fdTex_000658" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTex_000A78" OutName="object_fdTex_000A78" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58" AddedByScript="true"/>
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<Texture Name="object_fdTex_0040A8" OutName="object_fdTex_0040A8" Format="rgba16" Width="32" Height="32" Offset="0x40A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0048A8" OutName="object_fdTex_0048A8" Format="rgba16" Width="32" Height="32" Offset="0x48A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0050A8" OutName="object_fdTex_0050A8" Format="rgba16" Width="16" Height="16" Offset="0x50A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0052A8" OutName="object_fdTex_0052A8" Format="rgba16" Width="16" Height="16" Offset="0x52A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0054A8" OutName="object_fdTex_0054A8" Format="rgba16" Width="16" Height="16" Offset="0x54A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_0056A8" OutName="object_fdTex_0056A8" Format="rgba16" Width="16" Height="16" Offset="0x56A8" AddedByScript="true"/>
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<Texture Name="object_fdTex_005B60" OutName="object_fdTex_005B60" Format="rgba16" Width="16" Height="16" Offset="0x5B60" AddedByScript="true"/>
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<Texture Name="object_fdTex_005D60" OutName="object_fdTex_005D60" Format="rgba16" Width="16" Height="16" Offset="0x5D60" AddedByScript="true"/>
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<Texture Name="object_fdTex_005F60" OutName="object_fdTex_005F60" Format="rgba16" Width="16" Height="16" Offset="0x5F60" AddedByScript="true"/>
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<Texture Name="object_fdTex_009208" OutName="object_fdTex_009208" Format="i8" Width="16" Height="16" Offset="0x9208" AddedByScript="true"/>
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<Texture Name="object_fdTex_009780" OutName="object_fdTex_009780" Format="rgba16" Width="16" Height="16" Offset="0x9780" AddedByScript="true"/>
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<Texture Name="object_fdTex_009980" OutName="object_fdTex_009980" Format="rgba16" Width="16" Height="16" Offset="0x9980" AddedByScript="true"/>
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<Texture Name="object_fdTex_00A050" OutName="object_fdTex_00A050" Format="rgba16" Width="32" Height="32" Offset="0xA050" AddedByScript="true"/>
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<Texture Name="object_fdTex_00A918" OutName="object_fdTex_00A918" Format="i8" Width="16" Height="16" Offset="0xA918" AddedByScript="true"/>
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<Texture Name="object_fdTex_00AA18" OutName="object_fdTex_00AA18" Format="rgba16" Width="32" Height="32" Offset="0xAA18" AddedByScript="true"/>
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<Texture Name="object_fdTex_00B458" OutName="object_fdTex_00B458" Format="rgba16" Width="32" Height="32" Offset="0xB458" AddedByScript="true"/>
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<Texture Name="object_fdTex_00BC58" OutName="object_fdTex_00BC58" Format="rgba16" Width="16" Height="16" Offset="0xBC58" AddedByScript="true"/>
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<Texture Name="object_fdTex_00BE58" OutName="object_fdTex_00BE58" Format="rgba16" Width="16" Height="16" Offset="0xBE58" AddedByScript="true"/>
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<Texture Name="object_fdTex_00C058" OutName="object_fdTex_00C058" Format="rgba16" Width="16" Height="16" Offset="0xC058" AddedByScript="true"/>
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<Texture Name="object_fdTex_00D170" OutName="object_fdTex_00D170" Format="rgba16" Width="16" Height="16" Offset="0xD170" AddedByScript="true"/>
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<Texture Name="object_fdTex_00D438" OutName="object_fdTex_00D438" Format="rgba16" Width="16" Height="16" Offset="0xD438" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_000438" OutName="object_fdTLUT_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
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<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
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<!-- Boss title card -->
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<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
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<!-- Skeletons -->
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<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
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<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
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<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
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<!-- Animations -->
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<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
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<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
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<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
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<!-- Head display lists -->
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<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
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<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
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<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
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<!-- Eye textures -->
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<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
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<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
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<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
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<!-- Death display lists -->
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<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
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<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
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<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
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<!-- Body segment display lists -->
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<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
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<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
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<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
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<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
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<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
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<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
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<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
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<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
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<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
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<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
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<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
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<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
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<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
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<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
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<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
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<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
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<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
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<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
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<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
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<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
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<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
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<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
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<!-- Unused body skeleton assets -->
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<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
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<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
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<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
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<!-- Unused, purpose unknown -->
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<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
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<!-- Platform assets -->
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<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
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<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
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<!-- Boulder assets -->
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<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
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</File>
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</Root>
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