mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-12 08:30:31 -08:00
b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
14 lines
1.1 KiB
XML
14 lines
1.1 KiB
XML
<Root>
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<File Name="object_dekujr" Segment="6">
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<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
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<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
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<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
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<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
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<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
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<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
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<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
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</File>
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</Root>
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