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https://github.com/HarbourMasters/Shipwright.git
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b70837f5ea
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
30 lines
2.4 KiB
XML
30 lines
2.4 KiB
XML
<Root>
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<File Name="object_anubice" Segment="6">
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<Texture Name="object_anubiceTex_000F90" OutName="object_anubiceTex_000F90" Format="rgba16" Width="8" Height="16" Offset="0xF90" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001090" OutName="object_anubiceTex_001090" Format="rgba16" Width="4" Height="16" Offset="0x1090" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001110" OutName="object_anubiceTex_001110" Format="rgba16" Width="16" Height="32" Offset="0x1110" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001510" OutName="object_anubiceTex_001510" Format="rgba16" Width="8" Height="8" Offset="0x1510" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001590" OutName="object_anubiceTex_001590" Format="rgba16" Width="8" Height="8" Offset="0x1590" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001610" OutName="object_anubiceTex_001610" Format="rgba16" Width="4" Height="16" Offset="0x1610" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001690" OutName="object_anubiceTex_001690" Format="ia16" Width="32" Height="16" Offset="0x1690" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_001A90" OutName="object_anubiceTex_001A90" Format="rgba16" Width="8" Height="8" Offset="0x1A90" AddedByScript="true"/>
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<Texture Name="object_anubiceTex_0036A0" OutName="object_anubiceTex_0036A0" Format="i4" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
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<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
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<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
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<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
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<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
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<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
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<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
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<!-- The following are unused -->
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<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
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<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
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<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
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<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
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<!-- I think those might be for taking damage or something -->
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<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
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<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
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</File>
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</Root>
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