Shipwright/soh/assets/xml/N64_PAL_10/code/fbdemo_circle.xml
Adam Bird b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00

14 lines
778 B
XML

<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE99C8" RangeEnd="0xEABE8">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE99C8"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE9DC8"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEA1C8"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEA5C8"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0xEA9C8">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0xEABE8"/>-->
</File>
</Root>