Shipwright/soh/assets/xml/N64_NTSC_12/textures/parameter_static.xml
inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

61 lines
6.7 KiB
XML

<Root>
<File Name="parameter_static" Segment="2">
<Texture Name="gHeartEmptyTex" OutName="heart_empty" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHeartQuarterTex" OutName="heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x100"/>
<Texture Name="gHeartHalfTex" OutName="heart_half" Format="ia8" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHeartThreeQuarterTex" OutName="heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x300"/>
<Texture Name="gHeartFullTex" OutName="heart_full" Format="ia8" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gDefenseHeartEmptyTex" OutName="defense_heart_empty" Format="ia8" Width="16" Height="16" Offset="0x500"/>
<Texture Name="gDefenseHeartQuarterTex" OutName="defense_heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x600"/>
<Texture Name="gDefenseHeartHalfTex" OutName="defense_heart_half" Format="ia8" Width="16" Height="16" Offset="0x700"/>
<Texture Name="gDefenseHeartThreeQuarterTex" OutName="defense_heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x800"/>
<Texture Name="gDefenseHeartFullTex" OutName="defense_heart_full" Format="ia8" Width="16" Height="16" Offset="0x900"/>
<Texture Name="gButtonBackgroundTex" OutName="button_background" Format="ia8" Width="32" Height="32" Offset="0xA00"/>
<Texture Name="gEquippedItemOutlineTex" OutName="equipped_item_outline" Format="ia8" Width="32" Height="32" Offset="0xE00"/>
<Texture Name="gEmptyCLeftArrowTex" OutName="empty_c_left_arrow" Format="ia8" Width="32" Height="32" Offset="0x1200"/>
<Texture Name="gEmptyCDownArrowTex" OutName="empty_c_down_arrow" Format="ia8" Width="32" Height="32" Offset="0x1600"/>
<Texture Name="gEmptyCRightArrowTex" OutName="empty_c_right_arrow" Format="ia8" Width="32" Height="32" Offset="0x1A00"/>
<Texture Name="gSmallKeyCounterIconTex" OutName="small_key_counter_icon" Format="ia8" Width="16" Height="16" Offset="0x1E00"/>
<Texture Name="gRupeeCounterIconTex" OutName="rupee_counter_icon" Format="ia8" Width="16" Height="16" Offset="0x1F00"/>
<Texture Name="gClockIconTex" OutName="clock_icon" Format="ia8" Width="16" Height="16" Offset="0x2000"/>
<Texture Name="gCarrotIconTex" OutName="carrot_icon" Format="rgba32" Width="16" Height="16" Offset="0x2100"/>
<Texture Name="gMapDungeonEntranceIconTex" OutName="map_dungeon_entrance_icon" Format="rgba16" Width="8" Height="8" Offset="0x2500"/>
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x2580"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x2600"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2900"/>
<Texture Name="gOcarinaBtnIconATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x2940"/>
<Texture Name="gOcarinaBtnIconCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x2A40"/>
<Texture Name="gOcarinaBtnIconCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x2B40"/>
<Texture Name="gOcarinaBtnIconCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x2C40"/>
<Texture Name="gOcarinaBtnIconCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x2D40"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="gNaviCUpJPTex" OutName="navi_c_up_jp" Format="ia4" Width="32" Height="8" Offset="0x2F40"/>
<Texture Name="gNaviCUpENGTex" OutName="navi_c_up_eng" Format="ia4" Width="32" Height="8" Offset="0x2FC0"/>
<Texture Name="gCounterDigit0Tex" OutName="counter_digit_0" Format="i8" Width="8" Height="16" Offset="0x3040"/>
<Texture Name="gCounterDigit1Tex" OutName="counter_digit_1" Format="i8" Width="8" Height="16" Offset="0x30C0"/>
<Texture Name="gCounterDigit2Tex" OutName="counter_digit_2" Format="i8" Width="8" Height="16" Offset="0x3140"/>
<Texture Name="gCounterDigit3Tex" OutName="counter_digit_3" Format="i8" Width="8" Height="16" Offset="0x31C0"/>
<Texture Name="gCounterDigit4Tex" OutName="counter_digit_4" Format="i8" Width="8" Height="16" Offset="0x3240"/>
<Texture Name="gCounterDigit5Tex" OutName="counter_digit_5" Format="i8" Width="8" Height="16" Offset="0x32C0"/>
<Texture Name="gCounterDigit6Tex" OutName="counter_digit_6" Format="i8" Width="8" Height="16" Offset="0x3340"/>
<Texture Name="gCounterDigit7Tex" OutName="counter_digit_7" Format="i8" Width="8" Height="16" Offset="0x33C0"/>
<Texture Name="gCounterDigit8Tex" OutName="counter_digit_8" Format="i8" Width="8" Height="16" Offset="0x3440"/>
<Texture Name="gCounterDigit9Tex" OutName="counter_digit_9" Format="i8" Width="8" Height="16" Offset="0x34C0"/>
<Texture Name="gCounterColonTex" OutName="counter_colon" Format="i8" Width="8" Height="16" Offset="0x3540"/>
<Texture Name="gAmmoDigit0Tex" OutName="ammo_digit_0" Format="ia8" Width="8" Height="8" Offset="0x35C0"/>
<Texture Name="gAmmoDigit1Tex" OutName="ammo_digit_1" Format="ia8" Width="8" Height="8" Offset="0x3600"/>
<Texture Name="gAmmoDigit2Tex" OutName="ammo_digit_2" Format="ia8" Width="8" Height="8" Offset="0x3640"/>
<Texture Name="gAmmoDigit3Tex" OutName="ammo_digit_3" Format="ia8" Width="8" Height="8" Offset="0x3680"/>
<Texture Name="gAmmoDigit4Tex" OutName="ammo_digit_4" Format="ia8" Width="8" Height="8" Offset="0x36C0"/>
<Texture Name="gAmmoDigit5Tex" OutName="ammo_digit_5" Format="ia8" Width="8" Height="8" Offset="0x3700"/>
<Texture Name="gAmmoDigit6Tex" OutName="ammo_digit_6" Format="ia8" Width="8" Height="8" Offset="0x3740"/>
<Texture Name="gAmmoDigit7Tex" OutName="ammo_digit_7" Format="ia8" Width="8" Height="8" Offset="0x3780"/>
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicMeterEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicMeterMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicMeterFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
</File>
</Root>