Shipwright/soh/assets/xml/N64_NTSC_12/objects/object_wallmaster.xml
inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

36 lines
2.1 KiB
XML

<Root>
<File Name="object_wallmaster" Segment="6">
<!-- Used by both Wallmaster and Floormaster -->
<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
<!-- Used by Wallmaster only -->
<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
<!-- Used by Floormaster only -->
<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
<!-- Unused. Name inferred from OoT3D -->
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
</File>
</Root>