mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
42 lines
2.5 KiB
XML
42 lines
2.5 KiB
XML
<Root>
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<File Name="object_vm" Segment="6">
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<!-- Beamos Skeleton -->
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<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
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<!-- Beamos Skeleton Limbs -->
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<Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
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<Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
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<Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
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<Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
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<Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
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<Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
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<Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
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<Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
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<Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
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<Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
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<!-- Beamos Limb DisplayLists -->
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<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>
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<DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/>
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<DList Name="gBeamosEyeDL" Offset="0x2610"/>
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<DList Name="gBeamosBodyDL" Offset="0x1E00"/>
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<!-- Beamos DisplayList Textures -->
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<Texture Name="gBeamosBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/>
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<Texture Name="gBeamosGrayMetalTex" OutName="gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840"/>
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<Texture Name="gBeamosBoltAndMetalTex" OutName="bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940"/>
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<Texture Name="gBeamosTex_2D40" OutName="tex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/>
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<Texture Name="gBeamosEyeOutlineTex" OutName="eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/>
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<Texture Name="gBeamosEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x3040"/>
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<Texture Name="gBeamosBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
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<Texture Name="gBeamosLaserTex" OutName="laser" Format="rgba16" Width="8" Height="8" Offset="0x3640"/>
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<Texture Name="gBeamosTeethTex" OutName="teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/>
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<!-- Beamos Animations -->
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<Animation Name="gBeamosAnim" Offset="0x68"/>
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<!-- Beamos Laser DisplayList -->
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<DList Name="gBeamosLaserDL" Offset="0x2728"/>
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</File>
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</Root>
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