mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
73 lines
6.2 KiB
XML
73 lines
6.2 KiB
XML
<Root>
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<File Name="object_ta" Segment="6">
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<Limb Name="gTalonHeadLimb" LimbType="Standard" Offset="0xB760"/>
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<Limb Name="gTalonTorsoLimb" LimbType="Standard" Offset="0xB76C"/>
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<Animation Name="gTalonSitSleepingAnim" Offset="0x17E8"/>
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<Animation Name="gTalonStandAnim" Offset="0x1C94"/>
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<Animation Name="gTalonSitHandsUpAnim" Offset="0xBF38"/>
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<Animation Name="gTalonSitWakeUpAnim" Offset="0xC48C"/>
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<Animation Name="gTalonRunAnim" Offset="0xC858"/>
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<Animation Name="gTalonSleepAnim" Offset="0xCD50"/>
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<Animation Name="gTalonRunTransitionAnim" Offset="0xCF28"/>
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<Animation Name="gTalonWakeUpAnim" Offset="0xE3D8"/>
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<DList Name="gTalonRightLegDL" Offset="0x5FD8"/>
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<DList Name="gTalonLeftThighDL" Offset="0x6330"/>
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<DList Name="gTalonLeftLegDL" Offset="0x6770"/>
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<Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x7AC0" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used -->
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<Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonHeadHairTopTex" OutName="head_hair_top" Format="ci8" Width="8" Height="16" Offset="0x7F00" TlutOffset="0x6AC0"/>
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<Texture Name="gTalonEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x7F80" TlutOffset="0x6BC8"/>
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<Texture Name="gTalonEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x6EC0" TlutOffset="0x6BC8"/>
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<Texture Name="gTalonEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x72C0" TlutOffset="0x6BC8"/>
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<Texture Name="gTalonEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x76C0" TlutOffset="0x6BC8"/>
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<Texture Name="gTalonSkinAndClothesTLUT" OutName="skin_and_clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0xA638"/>
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<Texture Name="gTalonSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0xA638"/>
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<Texture Name="gTalonFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xA8F8" TlutOffset="0xA638"/>
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<Texture Name="gTalonArmHairTex" OutName="arm_hair" Format="ci8" Width="16" Height="32" Offset="0xA9F8" TlutOffset="0xA638"/>
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<Texture Name="gTalonSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="8" Offset="0xABF8" TlutOffset="0xA638"/>
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<Texture Name="gTalonBlueTex" OutName="blue_square" Format="ci8" Width="8" Height="8" Offset="0xAC38" TlutOffset="0xA638"/>
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<Texture Name="gTalonBrownBlueOutlineTex" OutName="brown_blue_outline" Format="ci8" Width="16" Height="16" Offset="0xACB8" TlutOffset="0xA638"/>
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<Texture Name="gTalonNecklaceStringUpperTex" OutName="necklace_string_upper" Format="ci8" Width="16" Height="32" Offset="0xADB8" TlutOffset="0xA638"/>
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<Texture Name="gTalonBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xAFB8"/>
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<Texture Name="gTalonNecklaceLowerStringsTex" OutName="necklace_string_lower" Format="rgba16" Width="8" Height="16" Offset="0xB3B8"/>
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<Blob Name="object_ta_Blob_00B4B8" Size="0x200" Offset="0xB4B8"/>
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</File>
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</Root>
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