inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

101 lines
8.0 KiB
XML

<Root>
<File Name="object_sa" Segment="6">
<Texture Name="object_saTex_002530" OutName="object_saTex_002530" Format="ci8" Width="8" Height="8" Offset="0x2530" TlutOffset="0x21F0" AddedByScript="true"/>
<Skeleton Name="gSariaSkel" Type="Flex" LimbType="Standard" Offset="0xB1A0"/>
<Limb Name="gSariaRootLimb" LimbType="Standard" Offset="0xB0A0"/>
<Limb Name="gSariaWaistLimb" LimbType="Standard" Offset="0xB0AC"/>
<Limb Name="gSariaLeftThighLimb" LimbType="Standard" Offset="0xB0B8"/>
<Limb Name="gSariaLeftShinLimb" LimbType="Standard" Offset="0xB0C4"/>
<Limb Name="gSariaLeftFootLimb" LimbType="Standard" Offset="0xB0D0"/>
<Limb Name="gSariaRightThighLimb" LimbType="Standard" Offset="0xB0DC"/>
<Limb Name="gSariaRightShinLimb" LimbType="Standard" Offset="0xB0E8"/>
<Limb Name="gSariaRightFootLimb" LimbType="Standard" Offset="0xB0F4"/>
<Limb Name="gSariaRightChestLimb" LimbType="Standard" Offset="0xB100"/>
<Limb Name="gSariaLeftShoulderLimb" LimbType="Standard" Offset="0xB10C"/>
<Limb Name="gSariaLeftArmLimb" LimbType="Standard" Offset="0xB118"/>
<Limb Name="gSariaLeftHandLimb" LimbType="Standard" Offset="0xB124"/>
<Limb Name="gSariaRightShoulderLimb" LimbType="Standard" Offset="0xB130"/>
<Limb Name="gSariaRightArmLimb" LimbType="Standard" Offset="0xB13C"/>
<Limb Name="gSariaRightHandLimb" LimbType="Standard" Offset="0xB148"/>
<Limb Name="gSariaHeadLimb" LimbType="Standard" Offset="0xB154"/>
<Animation Name="gSariaSealGanonAnim" Offset="0x1334"/>
<Animation Name="gSariaOcarinaToMouthAnim" Offset="0x1D50"/>
<Animation Name="gSariaWaitArmsToSideAnim" Offset="0x21D8"/>
<Animation Name="gSariaPlayingOcarinaAnim" Offset="0xBAEC"/>
<Animation Name="gSariaStopPlayingOcarinaAnim" Offset="0xC500"/>
<Animation Name="gSariaLinkLearnedSariasSongAnim" Offset="0xCFD8"/>
<Animation Name="gSariaReturnToOcarinaAnim" Offset="0xD7E8"/>
<Animation Name="gSariaGiveForestMedallionAnim" Offset="0xDF80"/>
<Animation Name="gSariaGiveForestMedallionStandAnim" Offset="0xE500"/>
<Animation Name="gSariaLookUpArmExtendedAnim" Offset="0xE908"/>
<Animation Name="gSariaRunAnim" Offset="0xEBB0"/>
<Animation Name="gSariaWaveAnim" Offset="0xF1D4"/>
<Animation Name="gSariaSitting1Anim" Offset="0xF580"/>
<Animation Name="gSariaSitting2Anim" Offset="0xFCE0"/>
<Animation Name="gSariaSitting3Anim" Offset="0xFFD4"/>
<Animation Name="gSariaLookOverShoulderAnim" Offset="0x10C44"/>
<Animation Name="gSariaWaitOnBridgeAnim" Offset="0x1113C"/>
<Animation Name="gSariaTransitionHandsSideToBackAnim" Offset="0x11580"/>
<Animation Name="gSariaHandsOutAnim" Offset="0x1186C"/>
<Animation Name="gSariaTransitionHandsSideToHipsAnim" Offset="0x11C38"/>
<Animation Name="gSariaHandsBehindBackWaitAnim" Offset="0x12100"/>
<Animation Name="gSariaTransitionHandsSideToChestToSideAnim" Offset="0x1291C"/>
<Animation Name="gSariaRightArmExtendedWaitAnim" Offset="0x13008"/>
<Animation Name="gSariaGiveLinkOcarinaAnim" Offset="0x135EC"/>
<Animation Name="gSariaHoldOutOcarinaAnim" Offset="0x13CD8"/>
<Animation Name="gSariaHoldOcarinaAnim" Offset="0x140BC"/>
<Animation Name="gSariaStandHandsOnHipsAnim" Offset="0x14470"/>
<Animation Name="gSariaExtendRightArmAnim" Offset="0x14850"/>
<Animation Name="gSariaHandsOnFaceAnim" Offset="0x15220"/>
<DList Name="gSariaHeadDL" Offset="0x6BF8"/>
<DList Name="gSariaLeftHandDL" Offset="0x7900"/>
<DList Name="gSariaRightHandDL" Offset="0x7A40"/>
<DList Name="gSariaRightHandAndOcarinaDL" Offset="0x7B80"/>
<DList Name="gSariaChestDL" Offset="0x9918"/>
<DList Name="gSariaRightShoulderDL" Offset="0x9AA8"/>
<DList Name="gSariaRightArmDL" Offset="0x9C70"/>
<DList Name="gSariaLeftShoulderDL" Offset="0x9DA8"/>
<DList Name="gSariaLeftArmDL" Offset="0x9F70"/>
<DList Name="gSariaWaistDL" Offset="0xA0A8"/>
<DList Name="gSariaRightThighDL" Offset="0xA300"/>
<DList Name="gSariaRightShinDL" Offset="0xA550"/>
<DList Name="gSariaRightFootDL" Offset="0xA810"/>
<DList Name="gSariaLeftThighDL" Offset="0xA9D0"/>
<DList Name="gSariaLeftShinDL" Offset="0xAC20"/>
<DList Name="gSariaLeftFootDL" Offset="0xAEE0"/>
<Texture Name="gSariaClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="18" Height="6" Offset="0x21F0"/>
<Texture Name="gSariaMouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="29" Height="8" Offset="0x2CF8"/>
<Texture Name="gSariaEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="63" Height="4" Offset="0x2B00"/>
<Texture Name="gSariaSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="8" Height="9" Offset="0x2A70"/>
<Texture Name="gSariaBootsTex" OutName="boots" Format="ci8" Width="16" Height="16" Offset="0x23F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaGreenTex" OutName="green" Format="ci8" Width="8" Height="8" Offset="0x24F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaKneeTex" OutName="knee" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x21F0"/>
<Texture Name="gSariaTorsoTex" OutName="torso" Format="ci8" Width="16" Height="16" Offset="0x2670" TlutOffset="0x21F0"/>
<Texture Name="gSariaBeltTex" OutName="belt" Format="ci8" Width="16" Height="16" Offset="0x2770" TlutOffset="0x21F0"/>
<Texture Name="gSariaUnkGreenTex" Format="ci8" Width="16" Height="8" Offset="0x2870" TlutOffset="0x21F0"/>
<Texture Name="gSariaUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x28F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x29F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x2EC8" TlutOffset="0x2A70"/>
<Texture Name="gSariaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x2F48" TlutOffset="0x2B00"/>
<Texture Name="gSariaMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="16" Offset="0x3348" TlutOffset="0x2CF8"/>
<Texture Name="gSariaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3548" TlutOffset="0x2A70"/>
<Texture Name="gSariaMouthClosed2Tex" OutName="mouth_closed2" Format="ci8" Width="32" Height="16" Offset="0x3588" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3788" TlutOffset="0x2A70"/>
<Texture Name="gSariaCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x37C8" TlutOffset="0x2A70"/>
<Texture Name="gSariaHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x3808" TlutOffset="0x2A70"/>
<Texture Name="gSariaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3848" TlutOffset="0x2B00"/>
<Texture Name="gSariaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48" TlutOffset="0x2B00"/>
<Texture Name="gSariaFairyOcarinaTex" OutName="fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x4048"/>
<Texture Name="gSariaMouthSmilingOpenTex" OutName="mouth_smiling_open" Format="ci8" Width="32" Height="16" Offset="0x4448" TlutOffset="0x2CF8"/>
<Texture Name="gSariaMouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="16" Offset="0x4648" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEyeSuprisedTex" OutName="eye_suprised" Format="ci8" Width="32" Height="32" Offset="0x4848" TlutOffset="0x2B00"/>
<Texture Name="gSariaMouthSuprisedTex" OutName="mouth_suprised" Format="ci8" Width="32" Height="16" Offset="0x4C48" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEyeSadTex" OutName="eye_sad" Format="ci8" Width="32" Height="32" Offset="0x4E48" TlutOffset="0x2B00"/>
</File>
</Root>