inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

65 lines
4.9 KiB
XML

<Root>
<File Name="object_oA6" Segment="6">
<Limb Name="object_oA6_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA6_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA6_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA6_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA6_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA6_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA6_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA6_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oA6_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA6_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA6_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oA6_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA6_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA6_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA6_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oA6_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA6_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA6_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA6_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oA6_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA6_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA6_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oA6_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oA6_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA6_Limb_00000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oA6_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oA6_Limb_00000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oA6_Limb_00000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oA6_Limb_00000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oA6_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA6_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA6_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA6_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA6_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA6_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA6_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA6_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA6_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA6_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA6_DL_00000C98" Offset="0xC98"/>
<DList Name="object_oA6_DL_00000D50" Offset="0xD50"/>
<DList Name="object_oA6_DL_00000DE8" Offset="0xDE8"/>
<DList Name="object_oA6_DL_00000F90" Offset="0xF90"/>
<DList Name="object_oA6_DL_00001028" Offset="0x1028"/>
<DList Name="object_oA6_DL_000010B8" Offset="0x10B8"/>
<DList Name="object_oA6_DL_00001150" Offset="0x1150"/>
<DList Name="object_oA6_DL_000011B8" Offset="0x11B8"/>
<DList Name="object_oA6_DL_00001210" Offset="0x1210"/>
<DList Name="object_oA6_DL_000012C8" Offset="0x12C8"/>
<DList Name="object_oA6_DL_00001360" Offset="0x1360"/>
<DList Name="object_oA6_DL_000013F0" Offset="0x13F0"/>
<DList Name="object_oA6_DL_00001488" Offset="0x1488"/>
<DList Name="object_oA6_DL_000014F0" Offset="0x14F0"/>
<DList Name="object_oA6_DL_00001548" Offset="0x1548"/>
<Texture Name="object_oA6_Tex_00001600" OutName="tex_00001600" Format="rgba16" Width="8" Height="16" Offset="0x1600"/>
<Texture Name="object_oA6_Tex_00001700" OutName="tex_00001700" Format="rgba16" Width="8" Height="8" Offset="0x1700"/>
<Texture Name="object_oA6_Tex_00001780" OutName="tex_00001780" Format="rgba16" Width="8" Height="8" Offset="0x1780"/>
<Texture Name="object_oA6_Tex_00001800" OutName="tex_00001800" Format="rgba16" Width="8" Height="16" Offset="0x1800"/>
<Texture Name="object_oA6_Tex_00001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="8" Offset="0x1900"/>
<Texture Name="object_oA6_Tex_00001980" OutName="tex_00001980" Format="rgba16" Width="8" Height="8" Offset="0x1980"/>
</File>
</Root>