mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
39 lines
3.3 KiB
XML
39 lines
3.3 KiB
XML
<Root>
|
|
<File Name="object_gt" Segment="6">
|
|
<!-- Tower Collapse Textures -->
|
|
<Texture Name="gTowerCollapseCsFlameSmokeTex" OutName="flame_smoke" Format="i8" Width="16" Height="256" Offset="0x9C70"/>
|
|
<Texture Name="gTowerCollapseCsGrayStoneTex" OutName="gray_stone" Format="i8" Width="32" Height="32" Offset="0xAC70"/>
|
|
<Texture Name="gTowerCollapseCsExteriorBlackStoneTex" OutName="exterior_black_stone" Format="i4" Width="64" Height="64" Offset="0xB070"/>
|
|
<Texture Name="gTowerCollapseCsTex_B870" OutName="tex_B870" Format="i4" Width="32" Height="8" Offset="0xB870"/>
|
|
<Texture Name="gTowerCollapseCsRaftersTex" OutName="rafters" Format="ia8" Width="32" Height="32" Offset="0xB8F0"/>
|
|
<Texture Name="gTowerCollapseCsBrownPaneledFloor1Tex" OutName="brown_paneled_floor_1" Format="rgba16" Width="32" Height="64" Offset="0xBCF0"/>
|
|
<Texture Name="gTowerCollapseCsBrownPaneledFloor2Tex" OutName="brown_paneled_floor_2" Format="rgba16" Width="32" Height="64" Offset="0xCCF0"/>
|
|
<Texture Name="gTowerCollapseCsExteriorPillarStoneTex" OutName="exterior_pillar_stone" Format="i4" Width="64" Height="128" Offset="0xDCF0"/>
|
|
<Texture Name="gTowerCollapseCsRailingTex" OutName="railing" Format="ia8" Width="32" Height="16" Offset="0xECF0"/>
|
|
<Texture Name="gTowerCollapseCsTex_EEF0" OutName="tex_EEF0" Format="i4" Width="32" Height="64" Offset="0xEEF0"/>
|
|
<Texture Name="gTowerCollapseCsTex_F2F0" OutName="tex_F2F0" Format="i8" Width="16" Height="32" Offset="0xF2F0"/>
|
|
<Texture Name="gTowerCollapseCsGrayFloorTex" OutName="gray_floor" Format="i8" Width="16" Height="32" Offset="0xF4F0"/>
|
|
<Texture Name="gTowerCollapseCsTex_F6F0" OutName="tex_F6F0" Format="i4" Width="64" Height="64" Offset="0xF6F0"/>
|
|
<Texture Name="gTowerCollapseCsBoltedSidesTex" OutName="bolted_sides" Format="i8" Width="64" Height="64" Offset="0xFEF0"/>
|
|
<Texture Name="gTowerCollapseCsSpikeTex" OutName="spike" Format="ia8" Width="16" Height="16" Offset="0x10EF0"/>
|
|
<Texture Name="gTowerCollapseCsCollapsedCastleEdgeTex" OutName="collapsed_castle_edge" Format="i8" Width="64" Height="64" Offset="0x10FF0"/>
|
|
<Texture Name="gTowerCollapseCsTex_11FF0" OutName="tex_11FF0" Format="i8" Width="32" Height="32" Offset="0x11FF0"/>
|
|
<Texture Name="gTowerCollapseCsTex_123F0" OutName="tex_123F0" Format="rgba16" Width="16" Height="16" Offset="0x123F0"/>
|
|
<Texture Name="gTowerCollapseCsTex_125F0" OutName="tex_125F0" Format="i8" Width="64" Height="64" Offset="0x125F0"/>
|
|
|
|
<!-- Tower Collapse DisplayLists -->
|
|
<DList Name="gTowerCollapseCsExteriorStructureDL" Offset="0x2910"/>
|
|
<DList Name="gTowerCollapseCsFlameSmokeDL" Offset="0x41A0"/>
|
|
<DList Name="gTowerCollapseCsCollapsedStructureInnerDL" Offset="0x4F90"/>
|
|
<DList Name="gTowerCollapseCsCollapsedStructureOuterDL" Offset="0x7630"/>
|
|
<DList Name="gTowerCollapseCsStandalonePillarDL" Offset="0x9610"/>
|
|
<DList Name="gTowerCollapseCsWalkwayDL" Offset="0x9970"/>
|
|
<DList Name="gTowerCollapseCsAlternativeWalkwayDL" Offset="0x9B80"/>
|
|
|
|
<!-- Tower Collapse Collision -->
|
|
<Collision Name="gTowerCollapseCsCollapsedStructureInnerCol" Offset="0x5CB8"/>
|
|
<Collision Name="gTowerCollapseCsCollapsedStructureOuterCol" Offset="0x91E4"/>
|
|
|
|
</File>
|
|
</Root>
|