inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

60 lines
4.1 KiB
XML

<Root>
<File Name="object_gol" Segment="6">
<Skeleton Name="gObjectGolSkel" Type="Normal" LimbType="Standard" Offset="0x3B40"/>
<Animation Name="gObjectGolLandFromJumpAnim" Offset="0x17C"/>
<Animation Name="gObjectGolDeadTwitchingAnim" Offset="0x334"/>
<Animation Name="gObjectGolJumpHeadbuttAnim" Offset="0x544"/>
<Animation Name="gObjectGolDamagedAnim" Offset="0x838"/>
<Animation Name="gObjectGolDeathAnim" Offset="0xB78"/>
<Animation Name="gObjectGolPrepareJumpAnim" Offset="0xE4C"/>
<Animation Name="gObjectGolWalkAnim" Offset="0x11B4"/> <!-- unused -->
<Animation Name="gObjectGolStandAnim" Offset="0x1548"/>
<Animation Name="gObjectGolRunningAnim" Offset="0x3D78"/>
<Animation Name="gObjectGolStopRunningAnim" Offset="0x3FF0"/>
<Animation Name="gObjectGolStartRunningAnim" Offset="0x4204"/>
<DList Name="gObjectGolLeftFootDL" Offset="0x1600"/>
<DList Name="gObjectGolLeftThighDL" Offset="0x1860"/>
<DList Name="gObjectGolLeftShinDL" Offset="0x19F8"/>
<DList Name="gObjectGolRightFootDL" Offset="0x1B28"/>
<DList Name="gObjectGolRightThighDL" Offset="0x1D78"/>
<DList Name="gObjectGolRightShinDL" Offset="0x1F10"/>
<DList Name="gObjectGolBodyDL" Offset="0x24E0"/>
<DList Name="gObjectGolEggDL" Offset="0x2A70"/>
<DList Name="gObjectGolEyeIrisDL" Offset="0x2C10"/>
<DList Name="gObjectGolAntennaDL" Offset="0x2EB8"/>
<Texture Name="gObjectGolShellTex" OutName="object_gol_shell" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/>
<Texture Name="gObjectGolSkinTex" OutName="object_gol_skin" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/>
<!-- the white of the eye texture is also used for the antenna -->
<Texture Name="gObjectGolEyeWhiteTex" OutName="object_gol_eye_white" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/>
<Texture Name="gObjectGolEyeIrisTex" OutName="object_gol_eye_iris" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/>
<Texture Name="gObjectGolEggTex" OutName="object_gol_egg" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/>
<Limb Name="gObjectGolRoot1Limb" LimbType="Standard" Offset="0x39D0"/>
<Limb Name="gObjectGolRoot2Limb" LimbType="Standard" Offset="0x39DC"/>
<Limb Name="gObjectGolBodyLimb" LimbType="Standard" Offset="0x39E8"/>
<Limb Name="gObjectGolAntennaRoot1Limb" LimbType="Standard" Offset="0x39F4"/>
<Limb Name="gObjectGolAntennaRoot2Limb" LimbType="Standard" Offset="0x3A00"/>
<Limb Name="gObjectGolAntennaLimb" LimbType="Standard" Offset="0x3A0C"/>
<Limb Name="gObjectGolEyeIrisRoot1Limb" LimbType="Standard" Offset="0x3A18"/>
<Limb Name="gObjectGolEyeIrisRoot2Limb" LimbType="Standard" Offset="0x3A24"/>
<Limb Name="gObjectGolEyeIrisLimb" LimbType="Standard" Offset="0x3A30"/>
<Limb Name="gObjectGolLeftLegRoot1Limb" LimbType="Standard" Offset="0x3A3C"/>
<Limb Name="gObjectGolLeftLegRoot2Limb" LimbType="Standard" Offset="0x3A48"/>
<Limb Name="gObjectGolLeftShinRootLimb" LimbType="Standard" Offset="0x3A54"/>
<Limb Name="gObjectGolLeftFootRootLimb" LimbType="Standard" Offset="0x3A60"/>
<Limb Name="gObjectGolLeftFootLimb" LimbType="Standard" Offset="0x3A6C"/>
<Limb Name="gObjectGolLeftShinLimb" LimbType="Standard" Offset="0x3A78"/>
<Limb Name="gObjectGolLeftThighLimb" LimbType="Standard" Offset="0x3A84"/>
<Limb Name="gObjectGolRightLegRoot1Limb" LimbType="Standard" Offset="0x3A90"/>
<Limb Name="gObjectGolRightLegRoot2Limb" LimbType="Standard" Offset="0x3A9C"/>
<Limb Name="gObjectGolRightShinRootLimb" LimbType="Standard" Offset="0x3AA8"/>
<Limb Name="gObjectGolRightFootRootLimb" LimbType="Standard" Offset="0x3AB4"/>
<Limb Name="gObjectGolRightFootLimb" LimbType="Standard" Offset="0x3AC0"/>
<Limb Name="gObjectGolRightShinLimb" LimbType="Standard" Offset="0x3ACC"/>
<Limb Name="gObjectGolRightThighLimb" LimbType="Standard" Offset="0x3AD8"/>
</File>
</Root>