mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 14:04:48 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
60 lines
4.1 KiB
XML
60 lines
4.1 KiB
XML
<Root>
|
|
<File Name="object_gol" Segment="6">
|
|
<Skeleton Name="gObjectGolSkel" Type="Normal" LimbType="Standard" Offset="0x3B40"/>
|
|
|
|
<Animation Name="gObjectGolLandFromJumpAnim" Offset="0x17C"/>
|
|
<Animation Name="gObjectGolDeadTwitchingAnim" Offset="0x334"/>
|
|
<Animation Name="gObjectGolJumpHeadbuttAnim" Offset="0x544"/>
|
|
<Animation Name="gObjectGolDamagedAnim" Offset="0x838"/>
|
|
<Animation Name="gObjectGolDeathAnim" Offset="0xB78"/>
|
|
<Animation Name="gObjectGolPrepareJumpAnim" Offset="0xE4C"/>
|
|
<Animation Name="gObjectGolWalkAnim" Offset="0x11B4"/> <!-- unused -->
|
|
<Animation Name="gObjectGolStandAnim" Offset="0x1548"/>
|
|
<Animation Name="gObjectGolRunningAnim" Offset="0x3D78"/>
|
|
<Animation Name="gObjectGolStopRunningAnim" Offset="0x3FF0"/>
|
|
<Animation Name="gObjectGolStartRunningAnim" Offset="0x4204"/>
|
|
|
|
<DList Name="gObjectGolLeftFootDL" Offset="0x1600"/>
|
|
<DList Name="gObjectGolLeftThighDL" Offset="0x1860"/>
|
|
<DList Name="gObjectGolLeftShinDL" Offset="0x19F8"/>
|
|
<DList Name="gObjectGolRightFootDL" Offset="0x1B28"/>
|
|
<DList Name="gObjectGolRightThighDL" Offset="0x1D78"/>
|
|
<DList Name="gObjectGolRightShinDL" Offset="0x1F10"/>
|
|
<DList Name="gObjectGolBodyDL" Offset="0x24E0"/>
|
|
<DList Name="gObjectGolEggDL" Offset="0x2A70"/>
|
|
<DList Name="gObjectGolEyeIrisDL" Offset="0x2C10"/>
|
|
<DList Name="gObjectGolAntennaDL" Offset="0x2EB8"/>
|
|
|
|
<Texture Name="gObjectGolShellTex" OutName="object_gol_shell" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/>
|
|
<Texture Name="gObjectGolSkinTex" OutName="object_gol_skin" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/>
|
|
<!-- the white of the eye texture is also used for the antenna -->
|
|
<Texture Name="gObjectGolEyeWhiteTex" OutName="object_gol_eye_white" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/>
|
|
<Texture Name="gObjectGolEyeIrisTex" OutName="object_gol_eye_iris" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/>
|
|
<Texture Name="gObjectGolEggTex" OutName="object_gol_egg" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/>
|
|
|
|
<Limb Name="gObjectGolRoot1Limb" LimbType="Standard" Offset="0x39D0"/>
|
|
<Limb Name="gObjectGolRoot2Limb" LimbType="Standard" Offset="0x39DC"/>
|
|
<Limb Name="gObjectGolBodyLimb" LimbType="Standard" Offset="0x39E8"/>
|
|
<Limb Name="gObjectGolAntennaRoot1Limb" LimbType="Standard" Offset="0x39F4"/>
|
|
<Limb Name="gObjectGolAntennaRoot2Limb" LimbType="Standard" Offset="0x3A00"/>
|
|
<Limb Name="gObjectGolAntennaLimb" LimbType="Standard" Offset="0x3A0C"/>
|
|
<Limb Name="gObjectGolEyeIrisRoot1Limb" LimbType="Standard" Offset="0x3A18"/>
|
|
<Limb Name="gObjectGolEyeIrisRoot2Limb" LimbType="Standard" Offset="0x3A24"/>
|
|
<Limb Name="gObjectGolEyeIrisLimb" LimbType="Standard" Offset="0x3A30"/>
|
|
<Limb Name="gObjectGolLeftLegRoot1Limb" LimbType="Standard" Offset="0x3A3C"/>
|
|
<Limb Name="gObjectGolLeftLegRoot2Limb" LimbType="Standard" Offset="0x3A48"/>
|
|
<Limb Name="gObjectGolLeftShinRootLimb" LimbType="Standard" Offset="0x3A54"/>
|
|
<Limb Name="gObjectGolLeftFootRootLimb" LimbType="Standard" Offset="0x3A60"/>
|
|
<Limb Name="gObjectGolLeftFootLimb" LimbType="Standard" Offset="0x3A6C"/>
|
|
<Limb Name="gObjectGolLeftShinLimb" LimbType="Standard" Offset="0x3A78"/>
|
|
<Limb Name="gObjectGolLeftThighLimb" LimbType="Standard" Offset="0x3A84"/>
|
|
<Limb Name="gObjectGolRightLegRoot1Limb" LimbType="Standard" Offset="0x3A90"/>
|
|
<Limb Name="gObjectGolRightLegRoot2Limb" LimbType="Standard" Offset="0x3A9C"/>
|
|
<Limb Name="gObjectGolRightShinRootLimb" LimbType="Standard" Offset="0x3AA8"/>
|
|
<Limb Name="gObjectGolRightFootRootLimb" LimbType="Standard" Offset="0x3AB4"/>
|
|
<Limb Name="gObjectGolRightFootLimb" LimbType="Standard" Offset="0x3AC0"/>
|
|
<Limb Name="gObjectGolRightShinLimb" LimbType="Standard" Offset="0x3ACC"/>
|
|
<Limb Name="gObjectGolRightThighLimb" LimbType="Standard" Offset="0x3AD8"/>
|
|
</File>
|
|
</Root>
|