mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
82 lines
5.8 KiB
XML
82 lines
5.8 KiB
XML
<Root>
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<File Name="object_du" Segment="6">
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<!-- Darunia's skeleton -->
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<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x122A8"/>
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<Animation Name="gDaruniaIdleAnim" Offset="0x74B0"/>
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<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
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<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
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<!-- Used in the Goron's Ruby Cutscene -->
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<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
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<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
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<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
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<!-- Animations of Darunia dancing the Saria's Song -->
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<!-- He opens and closes his arms -->
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<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2E8C"/>
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<!-- I don't understand this one -->
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<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x40FC"/>
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<!-- Dances side to side -->
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<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x516C"/>
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<!-- I don't know. He thinks he is a chicken maybe (?) -->
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<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x54DC"/>
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<!-- Seems to go from from dancing to idle -->
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<Animation Name="gDaruniaDancingEndAnim" Offset="0x45A4"/>
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<!-- Link played a song which isn't the Saria's Song -->
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<Animation Name="gDaruniaWrongSongAnim" Offset="0x3D88"/>
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<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x4B6C"/>
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<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
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<Animation Name="gDaruniaSageFormationAnim" Offset="0x12614"/>
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<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
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<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5A58"/>
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<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6704"/>
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<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x6DCC"/>
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<!-- Darunia's eyes textures -->
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<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8680" TlutOffset="0x80F8"/>
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<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8A80" TlutOffset="0x80F8"/>
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<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="0x80F8"/>
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<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xAB40" TlutOffset="0x80F8"/>
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<!-- Darunia's mouth textures -->
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<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x9280" TlutOffset="0x82C8"/>
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<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0xA340" TlutOffset="0x82C8"/>
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<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xAF40" TlutOffset="0x82C8"/>
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<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB780" TlutOffset="0x82C8"/>
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<!-- Darunia's nose textures -->
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<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x85C0" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB740" TlutOffset="0x7F80"/>
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<!-- Palettes -->
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<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x74C0"/>
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<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x80F8"/>
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<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x82C8"/>
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<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7F80"/>
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<!-- Palette: gDaruniaPalette_6EC0 -->
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<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x76C0" TlutOffset="0x74C0"/>
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<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x78C0" TlutOffset="0x74C0"/>
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<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x79C0" TlutOffset="0x74C0"/>
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<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7A40" TlutOffset="0x74C0"/>
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<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7A80" TlutOffset="0x74C0"/>
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<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7B80" TlutOffset="0x74C0"/>
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<!-- Palette: gDaruniaPalette_7980 -->
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<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x84C0" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x8540" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8600" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
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<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
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</File>
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</Root>
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