mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
42 lines
3.0 KiB
XML
42 lines
3.0 KiB
XML
<Root>
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<File Name="object_dog" Segment="6">
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<Animation Name="gDogBarkAnim" Offset="0x278"/>
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<Animation Name="gDogBowAnim" Offset="0x928"/>
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<Animation Name="gDogBow2Anim" Offset="0xC28"/>
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<Animation Name="gDogRunAnim" Offset="0xD78"/>
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<Animation Name="gDogSitAnim" Offset="0x1150"/>
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<Animation Name="gDogWalkAnim" Offset="0x1368"/>
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<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
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<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
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<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
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<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
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<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
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<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
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<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
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<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
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<DList Name="gDogHeadDL" Offset="0x60E0"/>
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<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
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<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
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<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
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<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
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<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
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<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
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<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
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<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
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<DList Name="gDogTailDL" Offset="0x7000"/>
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<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
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<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
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<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
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<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
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<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
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<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
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<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
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<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
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<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
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<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
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<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
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<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
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<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
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</File>
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</Root>
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