mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
51 lines
3.0 KiB
XML
51 lines
3.0 KiB
XML
<Root>
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<File Name="object_bg" Segment="6">
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<!-- Bombchu Bowling Girl skeleton -->
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<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
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<!-- Bombchu Bowling Girl animations -->
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<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
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<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
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<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
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<!-- Bombchu Bowling Girl limb displaylists -->
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<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
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<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
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<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
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<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
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<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
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<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
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<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
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<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
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<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
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<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
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<!-- Bombchu Bowling Girl limbs -->
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<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
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<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
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<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
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<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
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<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
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<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
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<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
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<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
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<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
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<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
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<!-- Bombchu Bowling Girl limb textures -->
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<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
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<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
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<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
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<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
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<!-- Bombchu Bowling Girl eye textures -->
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<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
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<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
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<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
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</File>
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</Root>
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