mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
68 lines
4.6 KiB
XML
68 lines
4.6 KiB
XML
<Root>
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<File Name="object_ani" Segment="6">
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<Texture Name="object_aniTex_0011D8" OutName="object_aniTex_0011D8" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088" AddedByScript="true"/>
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<!-- Kakariko Roof Man Skeleton -->
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<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Kakariko Roof Man Limbs -->
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<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
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<!-- Kakariko Roof Man Limb DisplayLists -->
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<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
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<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
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<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
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<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
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<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
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<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
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<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
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<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
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<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
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<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
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<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
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<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
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<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
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<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
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<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
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<!-- Kakariko Roof Man Palettes -->
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<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
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<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
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<!-- Roof Man DisplayList Textures -->
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<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
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<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
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<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
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<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
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<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
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<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
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<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
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<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
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<!-- Kakariko Roof Man Eye Textures -->
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<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
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<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
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<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
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<!-- Kakariko Roof Man Animations -->
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<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
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<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
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<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
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</File>
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</Root>
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