inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

247 lines
22 KiB
XML

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<File Name="vr_RUVR_pal_static">
<Texture Name="gMarketRuinsBgTLUT" OutName="market_ruins_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMarketRuinsBg2TLUT" OutName="market_ruins2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMarketRuinsBg3TLUT" OutName="market_ruins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMarketRuinsBg4TLUT" OutName="market_ruins4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
</File>
<File Name="vr_SP1a_static">
<Texture Name="gBazaarBgTex" OutName="bazaar" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_SP1a_pal_static">
<Texture Name="gBazaarBgTLUT" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gBazaarBg2TLUT" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
<File Name="vr_TTVR_static">
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x200"/>
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x400"/>
</File>
<File Name="vr_TTVR_pal_static">
<Texture Name="gCarpentersTentBgTLUT" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2TLUT" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3TLUT" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
</File>
<File Name="vr_ZRVR_static">
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_ZRVR_pal_static">
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
</Root>