mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-06-07 05:55:11 -07:00
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
40 lines
2.6 KiB
XML
40 lines
2.6 KiB
XML
<Root>
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<File Name="object_warp1" Segment="6">
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<!-- Portal -->
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<DList Name="gWarpPortalDL" Offset="0x01A0"/>
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<Texture Name="gWarpPortalTex" OutName="warp_portal_tex" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
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<!-- Crystal -->
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<Animation Name="gWarpCrystalAnim" Offset="0x1374"/>
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<DList Name="gWarp1DL_001750" Offset="0x1750"/>
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<DList Name="gWarp1DL_001828" Offset="0x1828"/>
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<DList Name="gWarp1DL_0018B0" Offset="0x18B0"/>
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<DList Name="gWarp1DL_001938" Offset="0x1938"/>
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<DList Name="gWarp1DL_0019C0" Offset="0x19C0"/>
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<DList Name="gWarp1DL_001A48" Offset="0x1A48"/>
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<DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/>
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<Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
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<Limb Name="gWarpCrystalLimb_002B58" LimbType="Standard" Offset="0x2B58"/>
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<Limb Name="gWarpCrystalLimb_002B64" LimbType="Standard" Offset="0x2B64"/>
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<Limb Name="gWarpCrystalLimb_002B70" LimbType="Standard" Offset="0x2B70"/>
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<Limb Name="gWarpCrystalLimb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
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<Limb Name="gWarpCrystalLimb_002B88" LimbType="Standard" Offset="0x2B88"/>
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<Limb Name="gWarpCrystalLimb_002B94" LimbType="Standard" Offset="0x2B94"/>
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<Limb Name="gWarpCrystalLimb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
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<Limb Name="gWarpCrystalLimb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
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<Limb Name="gWarpCrystalLimb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
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<Limb Name="gWarpCrystalLimb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
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<Limb Name="gWarpCrystalLimb_002BD0" LimbType="Standard" Offset="0x2BD0"/>
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<Limb Name="gWarpCrystalLimb_002BDC" LimbType="Standard" Offset="0x2BDC"/>
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<Limb Name="gWarpCrystalLimb_002BE8" LimbType="Standard" Offset="0x2BE8"/>
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<Limb Name="gWarpCrystalLimb_002BF4" LimbType="Standard" Offset="0x2BF4"/>
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<Limb Name="gWarpCrystalLimb_002C00" LimbType="Standard" Offset="0x2C00"/>
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<Limb Name="gWarpCrystalLimb_002C0C" LimbType="Standard" Offset="0x2C0C"/>
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<Limb Name="gWarpCrystalLimb_002C18" LimbType="Standard" Offset="0x2C18"/>
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<Limb Name="gWarpCrystalLimb_002C24" LimbType="Standard" Offset="0x2C24"/>
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<Limb Name="gWarpCrystalLimb_002C30" LimbType="Standard" Offset="0x2C30"/>
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<Limb Name="gWarpCrystalLimb_002C3C" LimbType="Standard" Offset="0x2C3C"/>
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<Limb Name="gWarpCrystalLimb_002C48" LimbType="Standard" Offset="0x2C48"/>
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<Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
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</File>
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</Root>
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